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PedrelliLuca
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ScalarField
A TopDown RPG Game, where magic works by interacting with the environment.
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Cleanup of ScalarField Module
#55
PedrelliLuca
closed
6 months ago
1
Apply clang-format to `.h` and `.cpp` files
#54
PedrelliLuca
closed
1 year ago
0
Chaser Archetype
#53
PedrelliLuca
closed
1 year ago
3
Enemy Archetypes: Chaser and Stabilizer
#52
PedrelliLuca
closed
1 year ago
1
AI casts Spells to change its Temperature
#51
PedrelliLuca
closed
1 year ago
0
Make the AI Characters cast Spells to change Temperature
#50
PedrelliLuca
closed
1 year ago
0
AI tries to avoid Temperature Damage
#49
PedrelliLuca
closed
1 year ago
0
EQ-Test for Temperature
#48
PedrelliLuca
closed
1 year ago
4
Make the AI worry about its Temperature when the Player is not in sight
#47
PedrelliLuca
closed
1 year ago
0
Make an EQS Task so that the AI can keep its Temperature within the Comfort Interval
#46
PedrelliLuca
closed
1 year ago
0
AI-controlled character that follows the Player
#45
PedrelliLuca
closed
1 year ago
0
Make an AI-Controlled Character that follows the Player
#44
PedrelliLuca
closed
1 year ago
0
Inventory UI improvements
#43
PedrelliLuca
closed
1 year ago
0
Inventory UI Improvements
#42
PedrelliLuca
closed
1 year ago
0
Refactor: usage of Dependency Inversion to improve Architecture
#41
PedrelliLuca
closed
1 year ago
0
Pickup Interactable
#40
PedrelliLuca
closed
1 year ago
5
Pickup Interactable
#39
PedrelliLuca
closed
1 year ago
0
Inventory System: Component and Item
#38
PedrelliLuca
closed
1 year ago
3
Inventory System
#37
PedrelliLuca
closed
1 year ago
0
Interactor Component
#36
PedrelliLuca
closed
1 year ago
0
Make an Interactor Component
#35
PedrelliLuca
closed
1 year ago
0
Interaction Component
#34
PedrelliLuca
closed
1 year ago
1
Create an Interaction Component
#33
PedrelliLuca
closed
1 year ago
0
Simple and a Complex Collision for UThermodynamicComponent
#32
PedrelliLuca
closed
1 year ago
0
Associate a Simple and a Complex Collision to `UThermodynamicComponent`
#31
PedrelliLuca
closed
1 year ago
0
Make the Thermodynamic Component an Actor Component
#30
PedrelliLuca
closed
1 year ago
1
Make `UThermodynamicComponent` inherit from `UActorComponent`
#29
PedrelliLuca
closed
1 year ago
0
Health is affected by temperature
#28
PedrelliLuca
closed
2 years ago
0
Make the character's health be affected by temperature
#27
PedrelliLuca
closed
2 years ago
3
Tactical Pause Mechanics
#26
PedrelliLuca
closed
2 years ago
0
Implement Tactical Pause
#25
PedrelliLuca
closed
2 years ago
0
Command Pattern for Movement Logic
#24
PedrelliLuca
closed
2 years ago
7
Skill: Cone of Cold
#23
PedrelliLuca
closed
2 years ago
0
Skill: Cone of Cold
#22
PedrelliLuca
closed
2 years ago
0
Skill: Carbonize
#21
PedrelliLuca
closed
2 years ago
0
FSM - Casting State
#20
PedrelliLuca
closed
2 years ago
0
FSM - Idle state
#19
PedrelliLuca
closed
2 years ago
0
Skill: Carbonize
#18
PedrelliLuca
closed
2 years ago
0
Skill System Refactor
#17
PedrelliLuca
closed
2 years ago
1
Refactor the current skill system
#16
PedrelliLuca
closed
2 years ago
2
Build a state machine to cast skills
#15
PedrelliLuca
closed
2 years ago
3
Skill: Thermal Push
#14
PedrelliLuca
closed
2 years ago
0
Skill: Thermal Push
#13
PedrelliLuca
closed
2 years ago
1
Skill: Fire Globe
#12
PedrelliLuca
closed
2 years ago
0
Skill - Fire Globe
#11
PedrelliLuca
closed
2 years ago
0
Create a Thermodynamics module
#10
PedrelliLuca
closed
2 years ago
1
Skill: Ice Wall
#9
PedrelliLuca
closed
2 years ago
0
Skill - Ice Wall
#8
PedrelliLuca
closed
2 years ago
4
Make a custom neighbors' range
#7
PedrelliLuca
closed
6 months ago
1
Make the environment grid turn off thermodynamics
#6
PedrelliLuca
closed
6 months ago
2
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