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Plastix
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PixelPilot
A top down dogfighting game with pixel graphics.
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Bullet sprite paths are hardcoded
#95
JEphron
opened
9 years ago
0
Figure out dependencies in AssetLoaders
#94
Plastix
opened
9 years ago
1
Fancify loading screens
#93
JEphron
opened
9 years ago
0
Use LibGDX input multiplexers
#92
Plastix
opened
9 years ago
0
ECS Refactor
#91
Plastix
opened
9 years ago
0
Implement asset loading & begin ECS refactor
#90
JEphron
closed
9 years ago
1
Research zIndex of actors
#89
Plastix
opened
9 years ago
0
Bullets expire while the game is paused
#88
Plastix
opened
9 years ago
0
Weapon range isn't correct
#87
JEphron
opened
9 years ago
1
Add projectile collisions
#86
JEphron
opened
9 years ago
0
Cache generated BitMapFonts in an AssetManager
#85
Plastix
closed
9 years ago
1
Add parallax to background elements
#84
JEphron
opened
9 years ago
3
Have projectile launch angles be affected by plane's angular velocity
#83
JEphron
closed
9 years ago
1
Add projectile system
#82
JEphron
closed
9 years ago
2
Create nice asset managing system
#81
Plastix
opened
9 years ago
1
Add particle system plane trails
#80
Plastix
closed
9 years ago
2
Use z index order for drawing actors in HUD
#79
Plastix
closed
9 years ago
4
Refactor factories
#78
Plastix
opened
9 years ago
2
Animate AI plane deaths
#77
Plastix
closed
9 years ago
1
Add Menu Framework
#76
Plastix
closed
9 years ago
1
Make HUD markers generic: Fix #55
#75
Plastix
closed
9 years ago
3
Use mbassador for events
#74
Plastix
closed
9 years ago
2
Store weak references of listeners in the events map
#73
Plastix
closed
9 years ago
1
Make weight have an effect on plane handling
#72
JEphron
opened
9 years ago
0
Set the app title color in overview for Lollipop devices
#71
Plastix
closed
9 years ago
1
Optimize for efficiency on mobile
#70
JEphron
closed
9 years ago
1
Differentiate player sprite from AI
#69
JEphron
opened
9 years ago
1
Expand culling boundary
#68
Plastix
opened
9 years ago
1
Plane behaviors not cached properly
#67
JEphron
closed
9 years ago
1
Research GC on mobile
#66
Plastix
closed
9 years ago
1
Add basic tracking AI
#65
JEphron
closed
9 years ago
0
Bump LibGDX version and use gdx-freetype shadows
#64
Plastix
closed
9 years ago
1
Use LibGDX skin containers for UI elements
#63
Plastix
closed
9 years ago
1
Support scaling of ShadowTextButtons and adjust play button animation
#62
Plastix
closed
9 years ago
1
Add simple Pause menu
#61
Plastix
closed
9 years ago
2
Implement accelerometer steering for mobile devices
#60
JEphron
closed
9 years ago
1
Build controllers when a plane object is built
#59
Plastix
closed
9 years ago
3
Refactor Plane and PlaneActor: Closes #57
#58
Plastix
closed
9 years ago
2
Remove Plane (Group) and put controller inside of PlaneActor
#57
Plastix
closed
9 years ago
0
Listeners are indestructible
#56
JEphron
closed
9 years ago
9
Make PlaneMarker a generic marker
#55
Plastix
closed
9 years ago
0
Show wave message on wave spawn
#54
Plastix
closed
9 years ago
5
Fix HUD plane markers and add basic wave spawning
#53
Plastix
closed
9 years ago
1
Made turning awesome
#52
JEphron
closed
9 years ago
1
Controllers are built when we parse Plane Presets
#51
Plastix
closed
9 years ago
1
Rename PlaneSpawnEvent
#50
JEphron
closed
9 years ago
1
Refactor Events to fix reflection on Android: Closes #48
#49
Plastix
closed
9 years ago
1
Runtime error on android with event system
#48
Plastix
closed
9 years ago
0
Rename game to Pixel Pilot
#47
Plastix
closed
9 years ago
1
Fully implement plane markers in the HUD
#46
Plastix
closed
9 years ago
0
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