PyroFlareX / Vinegar

My multi-platform rendering engine. Requires C++14.
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opengl openvr vinegar vr

Vinegar

My 2D/3D rendering engine. Requires C++ 14. It attempts to follow the code it yourself philosophy.

Libraries

Uses GLFW, GLM, OpenVR, and Bullet Physics. Planning to use these libraries in the future:

Building

The build system uses CMake. Should be compatible with Windows and Linux at least.
Build by running these commands:

   git clone https://github.com/PyroFlareX/Vinegar.git
   cd Vinegar
   cmake .

IGNORE BELOW!!!

Windows

Works.
To build, first clone this repo (recursively so the submodules are clone). Then
Run

 cmake .

Linux

Should work.