My 2D/3D rendering engine. Requires C++ 14. It attempts to follow the code it yourself philosophy.
Uses GLFW, GLM, OpenVR, and Bullet Physics. Planning to use these libraries in the future:
The build system uses CMake. Should be compatible with Windows and Linux at least.
Build by running these commands:
git clone https://github.com/PyroFlareX/Vinegar.git
cd Vinegar
cmake .
IGNORE BELOW!!!
Works.
To build, first clone this repo (recursively so the submodules are clone). Then
Run
cmake .
Should work.