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QodotPlugin
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qodot-plugin
(LEGACY) Quake .map support for Godot 3.x
MIT License
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Fix import of large maps
#24
Shfty
closed
4 years ago
2
Light support
#23
Shfty
closed
4 years ago
1
Manually-calculated vertex tangents
#22
Shfty
closed
4 years ago
4
Support func_illusionary
#21
Shfty
closed
4 years ago
1
Import fails in Godot 3.2 beta 2
#20
Wavesonics
closed
4 years ago
2
Convert inheritance interface into usage-specific overridable scripts
#19
Shfty
closed
4 years ago
1
Fix QuakePlaneAxes' icon path
#18
Calinou
closed
4 years ago
1
Use a license more suited to code
#17
Calinou
closed
4 years ago
7
Refactor brush generation to allow for separate visual faces
#16
Shfty
closed
4 years ago
1
CLIP and SKIP support
#15
Shfty
closed
4 years ago
2
Occlusion Culling
#14
Shfty
closed
4 years ago
16
Proper SpatialMaterial support
#13
Shfty
closed
4 years ago
2
Test TrenchBroom texture shearing
#12
Shfty
closed
4 years ago
1
Investigate supporting other brush-based formats
#11
Shfty
opened
4 years ago
0
Not in AssetLib yet
#10
Teashrock
closed
4 years ago
3
Port business logic to a native C++ DLL and integrate with GDNative
#9
Shfty
closed
4 years ago
2
TrenchBroom game definition export from Godot
#8
Shfty
closed
4 years ago
7
Texture WAD support
#7
Shfty
closed
4 years ago
4
Support full range of Quake map formats
#6
Shfty
closed
4 years ago
4
QuakeMapNode destroys non-Qodot child nodes on map update
#5
Shfty
closed
4 years ago
1
Multi-threaded geometry generation
#4
Shfty
closed
4 years ago
1
ShaderMaterial Support
#3
Shfty
closed
4 years ago
2
QuakeMapNode loads a .map asset from a string path instead of an exported Resource
#2
Shfty
closed
4 years ago
1
QuakeMapNode needs to be manually refreshed on reimport
#1
Shfty
closed
4 years ago
1
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