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QodotPlugin
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qodot-plugin
(LEGACY) Quake .map support for Godot 3.x
MIT License
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Half-Life WAD Support
#74
Shfty
closed
4 years ago
1
Fix links in README.md
#73
sunkper
closed
4 years ago
1
[1.5.5] Wrong normal when you make bevel-like shape?
#72
sunkper
closed
4 years ago
2
Improved normal smoothing
#71
Shfty
closed
4 years ago
1
Smooth normal support
#70
Shfty
closed
4 years ago
1
[WIP] Add entity properties
#69
rand0m-cloud
closed
4 years ago
4
maintain entity fields so they are easily accessible through godot
#68
lordee
closed
4 years ago
1
Mesh build fails when using material override
#67
sunkper
closed
4 years ago
2
First pass at entity definition system.
#66
distractedmosfet
closed
4 years ago
13
Reimplement WAD loading in C
#65
Shfty
closed
4 years ago
2
When importing single-cube brushes, 24 verts are created when 8 should suffice
#64
javawag
closed
4 years ago
2
Import Half Life goldsrc maps
#63
fire
closed
4 years ago
1
Wiki Documentation
#62
Shfty
closed
1 year ago
9
Add project example screenshots to README
#61
Shfty
closed
4 years ago
0
Improve static light accuracy
#60
Shfty
opened
4 years ago
0
Clearer / more intuitive download setup
#59
Shfty
closed
4 years ago
1
Float-format support for light color
#58
kakoeimon
closed
4 years ago
8
Clearer documentation on the asset library / git master file difference & plugin update procedure
#57
kakoeimon
closed
4 years ago
3
More intuitive class layout for build pipelines
#56
Shfty
closed
4 years ago
2
Option for automatic BakedLightmap building
#55
Shfty
closed
4 years ago
4
Single, per-entity and per-brush convex / concave collision
#54
Shfty
closed
4 years ago
1
TextureLayeredMesh is not compatible with light baking
#53
Shfty
closed
4 years ago
1
Optimize all existing build steps for threading
#52
Shfty
closed
4 years ago
1
Separate texture array tiling out from QodotTextureLayeredMesh
#51
Shfty
closed
4 years ago
1
PBR support for atlased mesh pipeline
#50
Shfty
closed
4 years ago
1
Optimize atlas shader mip levels
#49
Shfty
closed
4 years ago
1
Texture seams with atlased mesh
#48
Shfty
closed
4 years ago
1
Use TextureArray instead of a flat atlas
#47
Shfty
closed
4 years ago
0
Significantly slower tree attach in newer versions
#46
Shfty
closed
4 years ago
1
Geometry errors on ad_chapters and ad_sepulcher
#45
Shfty
closed
4 years ago
1
Negatively scaled textures displaying incorrectly
#44
Shfty
closed
4 years ago
1
Build pipeline class
#43
Shfty
closed
4 years ago
1
Configurable mesh / collision split overrides
#42
Shfty
closed
4 years ago
2
Per-brush and per-entity mesh creation pipelines
#41
Shfty
closed
4 years ago
2
CSG build pipeline
#40
Shfty
closed
4 years ago
1
Proper wiki documentation
#39
Shfty
closed
4 years ago
4
Investigate a single-mesh solution w/texture atlasing
#38
Shfty
closed
4 years ago
8
Aggregate brush CollisionShapes by CollisionObject type
#37
Shfty
closed
4 years ago
1
Texture loader & fully modular build system
#36
Shfty
closed
4 years ago
0
QodotMap refactor
#35
Shfty
closed
4 years ago
0
Build profiling option
#34
Shfty
closed
4 years ago
2
Split main documentation out of README
#33
Shfty
closed
4 years ago
1
Exclude all top-level files and directories (except `addons/`) from ZIP
#32
Calinou
closed
4 years ago
1
Collision object wireframes don't fully render under multi-threaded generation
#31
Shfty
closed
4 years ago
1
Intermittent crashes during generation
#30
Shfty
closed
4 years ago
2
Automatic map format recognition
#29
Shfty
closed
4 years ago
4
Main thread is blocked by editor tree population
#28
Shfty
closed
4 years ago
2
Main thread is blocked by .map file parsing
#27
Shfty
closed
4 years ago
1
Threaded geometry generation
#26
Shfty
closed
4 years ago
0
Fully modular QodotMap generation functionality
#25
Shfty
closed
4 years ago
4
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