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QuasiStellar
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#39 Implement touch and drag and cursor closing to window edge camera movement and simple camera zooming
#56
zazamrykh
opened
2 years ago
0
#43 Generalize HexMap shape
#55
FridayItsFridayFriday
opened
2 years ago
0
#52 Implement sliding in the main menu
#54
QuasiStellar
closed
2 years ago
0
#40 Implement camera movement up and down
#53
zazamrykh
closed
2 years ago
0
Add sliding animation to main menu
#52
QuasiStellar
closed
2 years ago
1
#50 Add a simple main menu
#51
QuasiStellar
closed
2 years ago
0
Create main menu
#50
QuasiStellar
closed
2 years ago
1
#42 Replace HeightMaps with HeightMapFactories
#49
FridayItsFridayFriday
closed
2 years ago
0
#40 Make right movement of debug and main cameras
#48
zazamrykh
closed
2 years ago
0
Turn skipping player vs bot prototype
#47
QuasiStellar
opened
2 years ago
0
Move Kernel namespace out of Scripts
#46
QuasiStellar
closed
2 years ago
1
Broken map generation through Perlin Noise
#45
QuasiStellar
opened
2 years ago
0
Broken IsOverlapped method of the HexMapGeometry class
#44
FridayItsFridayFriday
opened
2 years ago
0
Generalize the HexMap class
#43
FridayItsFridayFriday
opened
2 years ago
0
Get rid of HeightMaps
#42
FridayItsFridayFriday
closed
2 years ago
1
#15 Implement visual neighbourship checking
#41
FridayItsFridayFriday
closed
2 years ago
0
Top-down camera and state-switching
#40
QuasiStellar
closed
2 years ago
1
Camera drag'n'drop mechanic
#39
QuasiStellar
opened
2 years ago
0
Implement proper camera controls
#38
QuasiStellar
opened
2 years ago
0
#17 Implement camera rotation, make debug camera and camera switcher
#37
zazamrykh
closed
2 years ago
0
Small tweaks
#36
QuasiStellar
opened
2 years ago
0
#15 Make camera rotation, add debug camera and CameraSwitchController
#35
zazamrykh
closed
2 years ago
0
#32 #33 Add outline glow on selection
#34
QuasiStellar
closed
2 years ago
0
Change hex outline upon selection
#33
QuasiStellar
closed
2 years ago
1
Add glow to the outline shader
#32
QuasiStellar
closed
2 years ago
1
deleted
#31
QuasiStellar
closed
2 years ago
0
#24 Add a shader to hexes
#30
QuasiStellar
closed
2 years ago
0
#28 Divide map into separate hex meshes
#29
QuasiStellar
closed
2 years ago
0
Divide the map mesh into separate meshes for each hex
#28
QuasiStellar
closed
2 years ago
1
#25 Implement lighting
#27
QuasiStellar
closed
2 years ago
0
#18 Add edges around the map
#26
QuasiStellar
closed
2 years ago
0
Add lighting
#25
QuasiStellar
closed
2 years ago
1
Change materials of hexes and their sides
#24
QuasiStellar
closed
2 years ago
1
#21 Rework map generation
#23
QuasiStellar
closed
2 years ago
0
deleted
#22
QuasiStellar
closed
2 years ago
0
Remake map mesh for proper lighting
#21
QuasiStellar
closed
2 years ago
1
Make the game look good
#20
QuasiStellar
closed
2 years ago
0
Implement hex elevation method
#19
QuasiStellar
opened
2 years ago
0
Add bottom vertices below the map edges
#18
QuasiStellar
closed
2 years ago
1
Add keys to rotate the camera
#17
QuasiStellar
closed
2 years ago
1
#14 Remove triangles between hexes
#16
zazamrykh
closed
2 years ago
0
Let hexes know about their neighbours
#15
QuasiStellar
closed
2 years ago
1
Remove triangles between hexes and fix distances between them at zero
#14
QuasiStellar
closed
2 years ago
0
Make the camera orthographic and fix its direction
#13
QuasiStellar
closed
2 years ago
1
Implement the impossible geometry mechanic
#12
QuasiStellar
opened
2 years ago
0
#7 Implement horizontal elevation of all mesh
#11
zazamrykh
closed
2 years ago
0
#8 Fix Perlin noise generation bag of output values out of (0,1) range and move StairHeight variable to MapGenerator.cs
#10
zazamrykh
closed
2 years ago
0
#5 Make surface into one mesh
#9
zazamrykh
closed
2 years ago
1
Perlin noise rounding breaks maps with max height variation
#8
QuasiStellar
closed
2 years ago
1
Check how global hex shifts affect performance
#7
QuasiStellar
closed
2 years ago
0
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