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QuietDreamGames
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WitchHunters
MIT License
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Damage system needs to be reimplemented from scratch.
#125
Odinlevi
opened
4 months ago
0
State Machine needs to receive a certain number of systems and enable or disable them according to game state.
#124
Odinlevi
opened
4 months ago
0
As a main and only developer (for now) I want to rebuild core systems to implement IoC on our old systems in the way I understand it.
#123
Odinlevi
opened
4 months ago
0
As a developer and project leader, I want to describe loud and clear the resources we've got so we can plan our project restart
#122
Odinlevi
closed
3 months ago
0
Game progression by levels
#121
vivk
opened
1 year ago
0
Item collection
#120
Odinlevi
opened
1 year ago
0
Inventory UI design import
#119
Odinlevi
closed
1 year ago
0
Inventory UI design import
#118
Odinlevi
closed
1 year ago
0
Drop system
#117
Odinlevi
closed
1 year ago
0
Drop System
#116
Odinlevi
closed
1 year ago
0
Inventory system
#115
Odinlevi
closed
1 year ago
0
Inventory System
#114
Odinlevi
closed
1 year ago
0
Skill talents
#113
Odinlevi
closed
1 year ago
0
Character stats
#112
Odinlevi
closed
1 year ago
0
Skill talents
#111
Odinlevi
closed
1 year ago
0
Implement GameState manager behaviour.
#110
vivk
closed
1 year ago
0
Game State Manager
#109
vivk
closed
1 year ago
0
Camera shakes system
#108
Odinlevi
closed
1 year ago
0
Character stats
#107
Odinlevi
closed
1 year ago
0
Experience controller for character
#106
Odinlevi
closed
1 year ago
0
Mobile Inputs
#105
Odinlevi
opened
1 year ago
0
Camera Shakes System
#104
vivk
closed
1 year ago
0
Experience Controller for character
#103
Odinlevi
closed
1 year ago
0
Attack fixes
#102
Odinlevi
closed
1 year ago
0
Attack Fixes
#101
Odinlevi
closed
1 year ago
0
Escape menu connected to gameplay.
#100
Odinlevi
closed
1 year ago
0
Escape Menu mockup design
#99
Odinlevi
closed
1 year ago
0
Base HUD mockup design.
#98
Odinlevi
closed
1 year ago
0
Import Cinemachine Camera to follow the player
#97
Odinlevi
opened
1 year ago
0
Player HUD
#96
Odinlevi
closed
1 year ago
0
Combat character spawner
#95
Odinlevi
closed
1 year ago
0
Implemented character death listening and death animation.
#94
Odinlevi
closed
1 year ago
0
Combat Character Spawner
#93
Odinlevi
closed
1 year ago
0
Character Death event processor
#92
Odinlevi
closed
1 year ago
0
Inquisitor ultimate ability - Meteor rain
#91
Odinlevi
closed
1 year ago
0
VFX for different hits types
#90
Odinlevi
closed
1 year ago
0
New Inquisitor ultimate ability
#89
Odinlevi
closed
1 year ago
0
Integration of pause system
#88
Odinlevi
closed
1 year ago
0
Integration of Pause system
#87
Odinlevi
closed
1 year ago
0
VFX for different hits types
#86
Odinlevi
closed
1 year ago
0
Inquisitor secondary skill mechanic
#85
Odinlevi
closed
1 year ago
0
Shield ability
#84
Odinlevi
closed
1 year ago
0
Inquisitor Secondary skill mechanic
#83
Odinlevi
closed
1 year ago
0
Shield mechanic
#82
Odinlevi
closed
1 year ago
0
Scene management
#81
Odinlevi
closed
1 year ago
0
Music System
#80
Odinlevi
opened
1 year ago
0
SFX System
#79
Odinlevi
opened
1 year ago
0
Level Generation
#78
Odinlevi
opened
1 year ago
0
Passive ability logic
#77
Odinlevi
closed
1 year ago
0
Passive ability
#76
Odinlevi
closed
1 year ago
0
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