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Raffaello
/
threedangles
3D triangles software rendering engine from scratch
MIT License
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clip3 method
#23
Raffaello
closed
2 years ago
1
light animation
#22
Raffaello
closed
2 years ago
1
updates
#21
Raffaello
closed
2 years ago
1
teapot example
#20
Raffaello
closed
2 years ago
1
pineda filling triangle not covering all pixels always
#19
Raffaello
opened
2 years ago
1
Examples
#18
Raffaello
closed
2 years ago
1
review current (screen) clipping function, especially w parameter
#17
Raffaello
opened
2 years ago
0
Textures
#16
Raffaello
closed
2 years ago
1
issue with coordinate system
#15
Raffaello
opened
2 years ago
0
Z-buffering
#14
Raffaello
closed
2 years ago
1
clipping is breaking continuity on the Vertex colors interpolation and vertex normal.
#13
Raffaello
closed
2 years ago
5
Vertex class, substituting and augmenting Vector class
#12
Raffaello
closed
2 years ago
1
gouraud shading
#11
Raffaello
closed
2 years ago
1
refactor Vec4 with cpu inline function
#10
Raffaello
closed
2 years ago
1
SIMD & CUDA instructions
#9
Raffaello
closed
2 years ago
1
refactor
#8
Raffaello
closed
2 years ago
1
use blas / lapack library
#7
Raffaello
closed
2 years ago
0
common math routing could be also implemented with glm
#6
Raffaello
closed
2 years ago
1
look if culling can be improved
#5
Raffaello
opened
2 years ago
0
anti-aliasing draw line
#4
Raffaello
opened
2 years ago
0
3d engine basics
#3
Raffaello
closed
2 years ago
9
Reference additional headers your program requires here.
#2
todo[bot]
closed
2 years ago
0
Add tests and install targets if needed.
#1
todo[bot]
closed
2 years ago
0