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Rosenrudel
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arma3_cram
Sofar only a script that is trying to bring anti artillery and rocket capabilities to the Vanilla Preatorian
GNU General Public License v3.0
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possible idea how to fix asynchronous status of projectiles by locality
#18
PaxJaromeMalues
opened
1 year ago
0
lead issues
#17
PaxJaromeMalues
opened
3 years ago
0
Target doesnt get triggert on hit on dedicated server
#16
GermanHydrogen
opened
3 years ago
0
Audio Module
#15
PaxJaromeMalues
closed
3 years ago
0
Low hit ratio with high velocity targets
#14
GermanHydrogen
opened
3 years ago
1
Visibility filter for radar
#13
GermanHydrogen
opened
3 years ago
0
Dev 1.0
#12
GermanHydrogen
closed
3 years ago
0
Hitbox blocks all damage of the projectile
#11
GermanHydrogen
closed
3 years ago
0
Changed explosion mechanism
#10
GermanHydrogen
closed
3 years ago
0
Add variable to individual dummy
#9
PaxJaromeMalues
closed
3 years ago
0
Initial beta functionality
#8
PaxJaromeMalues
closed
3 years ago
0
Target Priorization from _targetsNotTracked
#7
PaxJaromeMalues
closed
3 years ago
0
Restructure and bug fixes
#6
GermanHydrogen
closed
3 years ago
0
shoot restriction if aimed unwell
#5
PaxJaromeMalues
closed
3 years ago
0
private variables
#4
PaxJaromeMalues
closed
3 years ago
0
adding a variable to a flying projectile
#3
PaxJaromeMalues
closed
3 years ago
1
hit chance
#2
PaxJaromeMalues
closed
3 years ago
1
target aim and target lead
#1
PaxJaromeMalues
closed
3 years ago
0