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Sean-Nishi
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M1Wengine
A action-adventure game developed with Python 3.11.1 and pygame. Complete missions before timer expires.
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Discord setup for public engine
#417
owalk
opened
9 months ago
0
Add linter to reluctant hero
#416
owalk
opened
9 months ago
0
Add new parameter to NPC.collision_detection
#415
Sean-Nishi
closed
9 months ago
0
Add last compass.copy call
#414
Sean-Nishi
closed
9 months ago
0
Make mass integration test caller
#413
owalk
opened
9 months ago
0
Make mass unit test caller
#412
owalk
opened
9 months ago
0
Update pause button on paused
#411
owalk
opened
9 months ago
0
Level Prompt box dynamic resizing
#410
owalk
opened
9 months ago
0
Implement initial logging
#409
owalk
opened
9 months ago
0
Research best logging lib to bring in
#408
owalk
opened
9 months ago
0
Make entity constants static
#407
owalk
opened
9 months ago
0
Split HUD from lib code
#406
owalk
opened
9 months ago
1
Collision detection bug
#405
owalk
opened
9 months ago
0
Add Modifiers class to modify speed
#404
Sean-Nishi
opened
9 months ago
0
Stop neutral sprite when hint pop-up triggers
#403
Sean-Nishi
opened
9 months ago
0
fixup minotaur
#402
owalk
closed
9 months ago
0
348 fix minotaur charge method
#401
Sean-Nishi
closed
9 months ago
1
minotaur collisions have errors
#400
owalk
opened
9 months ago
0
Catch all exceptions in Client side code
#399
owalk
opened
9 months ago
0
Initial Unit/Integration test
#398
owalk
opened
9 months ago
0
PR Review
#397
owalk
opened
9 months ago
0
Integration Test, Load singletons as in game, check they are loaded
#396
owalk
opened
9 months ago
0
Integration Test, Map and Object generation as in Level code
#395
owalk
opened
9 months ago
0
Add integration testing to CI/CD pipeline
#394
owalk
opened
9 months ago
0
Unit test, collision logic on character to character
#393
owalk
opened
9 months ago
0
Unit test, collision logic on obstacle sprites
#392
owalk
opened
9 months ago
0
Unit test, state change each state
#391
owalk
opened
9 months ago
0
Unit test, radar detection
#390
owalk
opened
9 months ago
0
Unit test, move camera
#389
owalk
opened
9 months ago
0
Unit test, load assets
#388
owalk
opened
9 months ago
0
Run unit testing in CI/CD pipeline
#387
owalk
opened
9 months ago
0
Find code coverage tool and use in the project for reporting
#386
owalk
opened
9 months ago
0
Create testing art assets of each type
#385
owalk
opened
9 months ago
1
Document the local wheel testing workflow
#384
owalk
opened
9 months ago
0
When walking in circle, tiles with speed=0 still sometimes move
#383
Sean-Nishi
opened
9 months ago
1
Rm stale game assets directory
#382
owalk
closed
9 months ago
0
Speed Feature Request
#381
owalk
closed
9 months ago
1
Level Factory entity loading
#380
owalk
opened
9 months ago
0
Seperate Hud from Hud manager
#379
owalk
opened
9 months ago
1
fix the setup file
#378
owalk
closed
9 months ago
0
Register game studio name with town hall
#377
owalk
opened
9 months ago
0
Add in conical vision for NPCs/Characters, for selecting _target_sprite
#376
Sean-Nishi
opened
9 months ago
0
Remove all non library code
#375
owalk
closed
9 months ago
0
Refactor Camera Manager to use vectorization
#374
owalk
opened
9 months ago
0
Remove double invert in character.py
#373
Sean-Nishi
opened
9 months ago
0
NPC move_based_on_state and _movement methods check
#372
Sean-Nishi
opened
9 months ago
0
Improve lib exception handling
#371
owalk
opened
9 months ago
0
For game repo, sort NPCs by alignment
#370
Sean-Nishi
opened
10 months ago
0
Create PlayerActionIcon
#369
Sean-Nishi
opened
10 months ago
0
Create ActionQueueDisplay
#368
Sean-Nishi
opened
10 months ago
0
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