A fully isomorphic and extensible chess engine with position analysis, board analysis, and computer opposition.
Node-chess allows you extend the board and add your own rules. The analysis engine and computer player will automatically factor these changes/additions into their calculations and adjust accordingly.
With node-chess you can:
Add it as a dependency to your project
npm install node-chess
In the browser
<script src="https://github.com/Seikho/node-chess/raw/master/node-chess.js">
var game = chess.classic.engine();
</script>
The engine comes with a 'classic' implementation of Chess.
var chess = require("node-chess");
var game = chess.classic.engine();
// Move the E2 pawn to E4
game.movePiece( { from: { file: 5, rank: 2 } , to: { file: 5, rank: 4 } });
// Move the B8 knight to C6
game.movePiece( { from: { file: 2, rank: 8 }, to: { file: 3, rank: 6 } });
// Try and make an invalid move
// No piece is on B8
game.movePiece({ from: { file: 2, rank: 8 }, to: { file: 3, rank: 6 } }); === null; // true
// Promotion
// To a queen (by default)
game.movePiece({ from: { file: 1, rank: 7 }, to: { file: 1, rank: 8 } });
// To a rook
game.movePiece({ from: { file: 1, rank: 7 }, to: { file: 1, rank: 8 } }, "r");
// Print the available moves of the C6 knight to the console
console.log(classicEngine.getMoves({ file: 3, rank: 6 }));
The 'super knight' moves 3 squares laterally before moving 1 square on the opposite axis!
var Direction = require("./engine/direction");
var customEngine = new chess.Engine();
var upLeft = makeMove(-1, 3);
var upRight = makeMove(1, 3);
var downLeft = makeMove(-1, -3);
var downRight = makeMove(1, -3);
var leftUp = makeMove(-3, 1);
var leftDown = makeMove(-3, -1);
var rightUp = makeMove(3, 1);
var rightDown = makeMove(3, -1);
function makeMove(file, rank) {
return {
canCapture: true,
canMove: true,
transforms: { file: file, rank: rank, canJump: true }
}
}
var superKnight = {
name: "SuperKnight",
movement: [upLeft, upRight, downLeft, downRight, leftUp, leftDown, rightUp, rightDown],
canQueen: false,
canSpawn: true,
value: 3.5,
notation: "s"
}
customEngine.pieces.push(superKnight);