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SelinaDev
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Godot-Roguelike-Tutorial
Yet Another Roguelike Tutorial in Godot
MIT License
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Tutorial Part 6 - Exporting enum AIType
#27
roydemirjian
closed
3 weeks ago
1
Part 06 - reference to player instance in map_data is not set.
#26
ejfudd
closed
2 weeks ago
1
XP Changed is not emitted during level up
#25
onishounen
closed
2 weeks ago
1
Fix typo in _cast_light
#24
theDrake
closed
3 months ago
1
Add leveled_up.emit() to increase_level func
#23
LiamBull
closed
3 months ago
0
Levelling up doesn't update display
#22
LiamBull
closed
3 months ago
2
Part 13
#20
rosskarchner
closed
3 months ago
6
restored inventory items are missing the 'entity' member variable
#19
rosskarchner
closed
5 months ago
4
Part 10, hp_display.gd
#18
rosskarchner
closed
6 months ago
2
Bug where the enemy moves with probability more than one grid unit in a turn
#17
Pastque
closed
6 months ago
5
Part 2: "You should now be able to run the project and see two characters at the center of the screen" (you can't)
#16
rosskarchner
closed
6 months ago
4
bug with confusion scroll and radius of 0
#15
ghost
closed
6 months ago
3
Items cannot be picked up in part 13
#14
SelinaDev
closed
6 months ago
0
Bug: Unable to use items after loading saved game
#13
Jomii
closed
6 months ago
3
Bug: using scrolls in any level after the first one crashes the game
#12
gbrunofranco
closed
7 months ago
1
Bug with ConfusedEnemyAIComponent cannot be loaded properly
#11
Pastque
closed
7 months ago
1
Fireball effect does not match reticle aiming
#9
pkillthetoy
closed
7 months ago
7
Possible bug in weighted picking code
#8
pkillthetoy
closed
7 months ago
3
bug with confused spell at part 9
#7
ghost
closed
7 months ago
2
Bug with Fireball scrolls and input handlers.
#5
pkillthetoy
closed
7 months ago
1
Bug with field of view and wait action
#4
ghost
closed
7 months ago
3
Misc feedback
#3
thedyze
closed
7 months ago
4
Error exporting enum vars in Part 6: EntityDefinition
#2
jomali
closed
8 months ago
2
Fix typo preventing collisions with entities
#1
klistwan
closed
9 months ago
1