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ShootMe
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CelesteTAS
Simple TAS tools for the game Celeste
79
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4SHC after collect the disk
#49
MeGaNeKoS
closed
3 years ago
1
Move code to EverestInterop repo
#48
EuniverseCat
closed
4 years ago
0
studio and input improvements
#47
EuniverseCat
closed
4 years ago
0
Update documentation for console and play commands
#46
EuniverseCat
closed
4 years ago
0
Fast-forward desync involving Badeline orbs
#45
Kataiser
opened
4 years ago
2
Resync/Improvements/Add new categories
#44
EuniverseCat
closed
4 years ago
0
Celeste2libTAS.py cleanup
#43
Kataiser
closed
4 years ago
0
More precise feather movement in Studio
#42
EuniverseCat
closed
4 years ago
0
Add libTAS conversion script
#41
EuniverseCat
closed
4 years ago
0
Update inputs, also changing instructions a bit
#40
EuniverseCat
closed
5 years ago
0
Update instructions
#39
EuniverseCat
closed
5 years ago
0
Error when trying to run the Celeste Interlop Mod
#38
mgclark007
closed
5 years ago
1
update readme
#37
EuniverseCat
closed
5 years ago
0
Revert relative path as it doesn't work and breaks nested reads
#36
EuniverseCat
closed
5 years ago
0
Fix Farewell desync caused by in-level save
#35
EuniverseCat
closed
5 years ago
0
Update 100%
#34
EuniverseCat
closed
5 years ago
0
Implement relative path in ReadFile (Closes #22)
#33
Grub4K
closed
5 years ago
0
Refine GetLine method
#32
Grub4K
closed
5 years ago
0
Allow custom input mappings and hotkeys
#31
EuniverseCat
closed
5 years ago
0
Improve Read usability
#30
EuniverseCat
closed
5 years ago
0
Add polar velocity for feather movement
#29
EuniverseCat
closed
5 years ago
0
Make position more accurate
#28
EuniverseCat
closed
5 years ago
0
Add 100%, improve ARB
#27
EuniverseCat
closed
5 years ago
0
Fix gold berry / dash cooldown timer bugs
#26
EuniverseCat
closed
5 years ago
0
Add strawberry collect timer and more player data
#25
EuniverseCat
closed
5 years ago
0
Update any% files
#24
clementgallet
closed
5 years ago
0
Interpret paths in Read as relative to the current TAS file
#23
tbodt
closed
5 years ago
0
Feature request: Read should interpret the file path relative to the current TAS file, not the game
#22
tbodt
closed
5 years ago
1
Improve installation instructions
#21
tbodt
closed
5 years ago
0
Add second confirm input (Enter key)
#20
clementgallet
closed
5 years ago
0
Add the confirm action and talk action description
#19
DemoJameson
closed
5 years ago
0
Large improvements to All Red Berries
#18
EuniverseCat
closed
5 years ago
0
100% TAS doesn't actually match the requirements for 100% from speedrun.com
#17
CMDRNuffin
closed
5 years ago
0
Fix: Having multiple breakpoints would only break on the last one
#16
CMDRNuffin
closed
5 years ago
2
System.Threading.ThreadAbortException: Thread was being aborted.
#15
tbodt
closed
5 years ago
1
Removed superfluous hearts and cassette collection for ARB
#14
aaronze
closed
6 years ago
0
Save 3 frames in 3A Mirror Temple by converting 3 dashes into 2 dashes + bunnyhops
#13
aaronze
closed
6 years ago
1
Added 100%
#12
aaronze
closed
6 years ago
0
Easier Copy + Paste for Update(GameTime)
#11
Sese-Schneider
closed
6 years ago
0
FNA Assembly not found after .exe modify
#10
Sese-Schneider
closed
6 years ago
2
Improve 1A to sub 54
#9
DemoJameson
closed
6 years ago
2
Error when launching
#8
SkyToast
closed
6 years ago
1
Error when replacing the body of the method in Update(GameTime).
#7
Drawleks
closed
6 years ago
1
Add PICO-8 TAS and supporting code.
#6
BenLubar
opened
6 years ago
1
All A Sides
#5
BenLubar
closed
6 years ago
0
Add All A Sides (works up to some point in 3H where it desyncs).
#4
BenLubar
closed
6 years ago
3
Suggestion: document how to disable stat tracking
#3
BenLubar
closed
6 years ago
1
Provide patches for modified binaries
#2
x1nixmzeng
closed
6 years ago
1
Use Engine.Scene; FNA-compatible frame stepping
#1
0x0ade
closed
6 years ago
0