issues
search
ShredEagle
/
snacman
He is a snac man.
MIT License
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
remove portal image on teleportation
#89
FranzPoize
closed
1 year ago
0
adds portal models
#88
FranzPoize
closed
1 year ago
0
Prepare a non-dev mode for playing.
#87
Adnn
closed
1 year ago
0
Disable interpolation on portaling
#86
Adnn
closed
1 year ago
0
topic/snacman#82 paper bill score
#85
Adnn
closed
1 year ago
0
Bug on next round, sometimes player start with 20 points
#84
Adnn
opened
1 year ago
0
Bug where the player keeps on moving along last direction
#83
Adnn
opened
1 year ago
0
Show player score on a paper bill
#82
Adnn
closed
1 year ago
0
add players animation
#81
FranzPoize
closed
1 year ago
0
Player animation
#80
FranzPoize
opened
1 year ago
0
Topic/#77 make more powerup
#79
FranzPoize
closed
1 year ago
0
topic/snacman#76 skeletal animation
#78
Adnn
closed
1 year ago
0
Make more powerups
#77
FranzPoize
opened
1 year ago
0
Skeletal animation
#76
Adnn
closed
1 year ago
0
Topic/#74 portal enhancement
#75
FranzPoize
closed
1 year ago
0
Portal enhancement
#74
FranzPoize
opened
1 year ago
0
Topic/#69 powerup logic
#73
FranzPoize
closed
1 year ago
0
Specialize powerup type behavior
#72
FranzPoize
opened
1 year ago
0
Make a proper way to handle hitstun, spawn delay etc...
#71
FranzPoize
opened
1 year ago
0
Refactor Text rendering system
#70
Adnn
opened
1 year ago
0
Power up logic
#69
FranzPoize
opened
1 year ago
0
Graphical debug drawer
#68
Adnn
opened
1 year ago
0
spawn player on different spawner
#67
FranzPoize
closed
1 year ago
0
make all game system take GameContext a construction parameter
#66
FranzPoize
closed
1 year ago
0
Fix portal teleportation
#65
FranzPoize
opened
1 year ago
0
Topic/#62 aim for the astar youll land on the djikstra
#64
FranzPoize
closed
1 year ago
0
topic/snacman#48 multipart gltf loading
#63
Adnn
closed
1 year ago
0
Make a pathfinding algorithm
#62
FranzPoize
opened
1 year ago
0
Font, Effect and Mesh loaders take a filesystem::path as a parameter but use ResourceFinder which returns a optional<filesystem::path>
#61
FranzPoize
opened
1 year ago
1
Topic/#58 create and control multiple player
#60
FranzPoize
closed
1 year ago
0
topic/snacman#56 integrate shadows
#59
Adnn
closed
1 year ago
0
Make something that creates dummy players so it's easier to test alone
#58
FranzPoize
opened
1 year ago
0
Topic/#51 make scene graph and traverse it
#57
FranzPoize
closed
1 year ago
0
Integrate Shadow
#56
Adnn
closed
1 year ago
0
topic/snacman#22 shader reloading
#55
Adnn
closed
1 year ago
0
Support shadows
#54
Adnn
closed
1 year ago
0
Topic/level portal behavior
#53
FranzPoize
closed
1 year ago
0
Look for inspiration image for Jojo
#52
FranzPoize
opened
1 year ago
0
Make a scene graph architecture
#51
FranzPoize
opened
1 year ago
1
Topic/build performance
#50
FranzPoize
closed
1 year ago
0
Topic/small imgui update
#49
FranzPoize
closed
1 year ago
0
Handle complete mesh with multi primitives
#48
FranzPoize
closed
8 months ago
0
Loading subset of Uri data stream (base 64)
#47
FranzPoize
opened
1 year ago
0
Topic/gameplay score and movement
#46
FranzPoize
closed
1 year ago
0
Topic/sdf font rendering
#45
FranzPoize
closed
1 year ago
0
topic/snacman#43 perf annotations
#44
Adnn
closed
1 year ago
0
Add perf. annotations to the code
#43
Adnn
closed
1 year ago
0
topic/snacman#20 load gltf
#42
Adnn
closed
1 year ago
0
Fix snac level's xml (markov data input)
#41
Adnn
opened
1 year ago
1
nvprofiler: Implement move-only semantic on Section.
#40
Adnn
closed
1 year ago
0
Previous
Next