issues
search
ShredEagle
/
snacman
He is a snac man.
MIT License
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Topic/#51 make scene graph and traverse it
#57
FranzPoize
closed
1 year ago
0
Integrate Shadow
#56
Adnn
closed
1 year ago
0
topic/snacman#22 shader reloading
#55
Adnn
closed
1 year ago
0
Support shadows
#54
Adnn
closed
1 year ago
0
Topic/level portal behavior
#53
FranzPoize
closed
1 year ago
0
Look for inspiration image for Jojo
#52
FranzPoize
opened
1 year ago
0
Make a scene graph architecture
#51
FranzPoize
opened
1 year ago
1
Topic/build performance
#50
FranzPoize
closed
1 year ago
0
Topic/small imgui update
#49
FranzPoize
closed
1 year ago
0
Handle complete mesh with multi primitives
#48
FranzPoize
closed
9 months ago
0
Loading subset of Uri data stream (base 64)
#47
FranzPoize
opened
1 year ago
0
Topic/gameplay score and movement
#46
FranzPoize
closed
1 year ago
0
Topic/sdf font rendering
#45
FranzPoize
closed
1 year ago
0
topic/snacman#43 perf annotations
#44
Adnn
closed
1 year ago
0
Add perf. annotations to the code
#43
Adnn
closed
1 year ago
0
topic/snacman#20 load gltf
#42
Adnn
closed
1 year ago
0
Fix snac level's xml (markov data input)
#41
Adnn
opened
1 year ago
1
nvprofiler: Implement move-only semantic on Section.
#40
Adnn
closed
1 year ago
0
Topic/snacman#37 menu with text and buttons
#39
FranzPoize
closed
1 year ago
0
Implement save of key mappings
#38
FranzPoize
opened
1 year ago
0
Make the menu with text and button
#37
FranzPoize
closed
1 year ago
0
Topic/33 gamepad inputs
#36
FranzPoize
closed
1 year ago
0
topic/snacman#20 load gltf
#35
Adnn
closed
1 year ago
0
Capture backtraces on exception throwing
#34
Adnn
opened
1 year ago
0
gamepad inputs
#33
FranzPoize
closed
1 year ago
0
Topic/28 im like a state machine getupahgetonup
#32
FranzPoize
closed
1 year ago
0
topic/snacman#21 quaternion orientation
#31
Adnn
closed
1 year ago
0
topic/snacman#74 text rendering
#29
Adnn
closed
1 year ago
0
Make a Scene state machine in the ECS
#28
FranzPoize
closed
1 year ago
0
Topic/24 UI mapping
#27
FranzPoize
closed
1 year ago
0
Find a solution to handle (asset) files locations.
#26
Adnn
closed
1 year ago
0
Provide text rendering.
#30
Adnn
closed
1 year ago
0
topic/snacman#7 yield before event handling
#25
Adnn
closed
1 year ago
0
Make Ui to see and change mapping with imgui
#24
FranzPoize
closed
1 year ago
0
Move jitter due to input priority
#23
FranzPoize
opened
1 year ago
0
Shader file hot reloading
#22
Adnn
closed
1 year ago
0
Implement orientation via quaternion (for pose interpolation)
#21
Adnn
closed
1 year ago
0
Load static (no animation) glTF assets into snacman
#20
Adnn
closed
1 year ago
0
Log records should (optionally) provide context
#19
Adnn
opened
1 year ago
0
Prepare dev-builds infra
#18
Adnn
opened
1 year ago
0
Look into scene data file format
#17
Adnn
opened
1 year ago
0
Implement high-resolution thread sleep
#16
Adnn
opened
1 year ago
0
Dev feature controls with macro and ImGui
#15
Adnn
opened
1 year ago
0
Fly camera (debug)
#14
Adnn
opened
1 year ago
0
Design a top-level application flow.
#13
Adnn
opened
1 year ago
0
Design Entities and Components inspection/edition system
#12
Adnn
opened
1 year ago
0
Design settings system with UI control
#11
Adnn
opened
1 year ago
0
Find a way to convert raw input to abstract snacman input
#10
FranzPoize
opened
1 year ago
0
Add loading key mapping from a file
#9
FranzPoize
opened
1 year ago
0
topic/snacman#6 disparate sets interpolation
#8
Adnn
closed
2 years ago
0
Previous
Next