The Daz2Houdini Neo Processing Tool is made to help Import Daz3D FBX exports, into Houdini and to prepare shaders/rops/lights/animation. (As Of VER:01.00: Only Supports Arnold for Shaders and ROPs.)
You can follow this link for a quickstart guide.( https://echopraxia.co.uk/blog/daz-studio-daz3d-to-houdini-arnold )
VER:01.00 Modules:
Note PIL is included with Houdini 18/18.5 and 19 (Python2 and Python3). (Tested)
Qt Module is included.
This Python Tool was written for use with Python 2.7 in Houdini however it should be Python 3 safe with Houdini 19 Builds.
Tested on Windows OS.
Download the repo and then; Copy the Folders echopr and packages to /Documents/Houdini{Houdini_Version} (example, Documents/Houdini19.0) . In Houdini, Create a New Shelf Tool with the following code in the script section.
import mainWindow
mainWin = mainWindow.H2Dz()
mainWin.resize(361,520)
mainWin.show()
Options: Name : Daz2Hou_Neo Label: Daz 2 Houdini Neo Icon : $Daz2HouNeo_echopr_PATH\Assets\daz_ico_64.png
Note: Qt Module is auto-installed if not detected in installation folder.
Use the Provided Program to allow the program to auto install the files to local system. Please Follow the instruction on the Program.
Please Copy the Daz3DLogo.json file to {HOUDINI_INSTALL_LOCATION}\houdini\config\NodeShapes This is optional to get the Daz Logo nodeshape for easy location of networks create by the tool. Preview of Nodeshapes in Houdini.
The majority of the tool works by first Selecting a Node from the Network View and then, Interacting with the UI Window.
The Main Menu Window 'floats' in a smaller version while a child window is spawned. To open the Main Menu Window again to its larger size, there is a Expand menu bar that is visible on mouse over. Please note that you can open all three working windows at once and that Closing the Main menu will also close all child windows.
All Child Windows are configured to be resizeable with minumum size contraints the only limiting factor.
Import FBX
Create GEO from Subnet
Creates a new GEO Node into OBJ Level from the Subnet Selected.
Node Structure:
Scale Geometry/Subnet
Preview Subnet (Ui Change Occurs)
Experimental Tools (Ui Change Occurs)
**Create Hair Groom Geo (VDB+Density)***
( Asterisk Objects are Experimental)*
Convert to Arnold Material
Create Arnold Shaders
Texture Map Menu (Ui Change Occurs)
This Is a Tool that allows the quick assignment to Image Node inside of an Arnold Shader.
Select Arnold Shader:
Load Directory Textures:
Usage:
Create Arnold ROP (Default)
Advanced ROP (Ui Change Occurs)
This Menu was used to Test various Items of Code and UI Elements, Not Intended to be Used outside of Development.
MIT