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Skurdt
/
LibretroUnityFE
Example scenes on how to use the SK.Libretro package/library.
MIT License
17
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7
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nestopia core input not working!
#24
Phantomxm2021
closed
7 months ago
1
version 2023 unity, webgl
#23
jeffabner
opened
11 months ago
0
ScummVM Core Compatibility
#22
MiLO83
opened
1 year ago
2
No WIKI and no Instructions on How to Build or Use it
#21
CommodoreOS
opened
1 year ago
1
Converting to use NugetForUnity
#19
kennelbound
opened
1 year ago
0
NETPLAY
#18
jeffabner
opened
1 year ago
2
bug core arcade vertical screen
#17
jeffabner
opened
1 year ago
1
need add save config while exit game
#16
james111731
opened
2 years ago
0
Ask: can it support for mobile (android/ios) ?
#14
Akayashi
closed
3 years ago
8
Vecx core screen is blurry
#13
Vic20-Ian
closed
3 years ago
1
Core options for RETRO_API_VERSION >= 1 don't work
#12
Skurdt
closed
3 years ago
1
Modifying Cores to work with LibretroUnityFE
#11
MiLO83
closed
3 years ago
21
Save State/Rewind
#10
humbertodias
closed
3 years ago
1
OpenGL only works in build
#9
Skurdt
closed
3 years ago
1
Analog input is required
#8
Skurdt
closed
3 years ago
1
Crash on retro_deinit
#7
Skurdt
closed
3 years ago
1
OpenGL depth issues in Ocarina of Time (probably others too)
#6
Skurdt
closed
3 years ago
1
N64
#5
humbertodias
closed
3 years ago
30
Core updates doesn't work
#4
Skurdt
closed
3 years ago
1
Feature/linux support
#3
humbertodias
closed
3 years ago
2
game freeze (1-2 second ) during activation of game machine
#2
edenweb1
closed
4 years ago
0
Create temp folder
#1
Skurdt
closed
4 years ago
0