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TXEnginePy
A Python port of the original TXEngine project
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Generally Improve User Prompting
#78
SlappedWithSilence
closed
2 days ago
0
No Way to Manually Unequip Equipment from a Slot
#77
SlappedWithSilence
opened
5 days ago
0
ViewAbilityEvent Gets Stuck on First-Inspected Ability
#76
SlappedWithSilence
closed
5 days ago
0
Dead CombatEntities appear as valid targets in combat
#75
SlappedWithSilence
opened
1 week ago
0
Add stat buff summary to Inspect Equipment option
#74
SlappedWithSilence
opened
1 week ago
1
Improved combat math (#70)
#73
SlappedWithSilence
closed
1 week ago
0
Combat should print "damage-done" values for each target after an attack
#72
SlappedWithSilence
closed
5 days ago
0
Inspect Ability does not show damage or tags
#71
SlappedWithSilence
closed
5 days ago
0
Implement Combat logic to account for Armor and Resistance values
#70
SlappedWithSilence
closed
5 days ago
0
Implement a Faction Reputation System
#69
SlappedWithSilence
closed
5 days ago
0
Add Unit Tests for Requirements
#68
SlappedWithSilence
opened
4 months ago
0
Write Combat integration tests
#67
SlappedWithSilence
opened
4 months ago
0
Feature/entity combat logic/64
#66
SlappedWithSilence
closed
5 months ago
0
Make DROP_TABLE_RESOLUTION and LOOT_TABLE_RESOLUTION configurable
#65
SlappedWithSilence
opened
6 months ago
0
Implement NPC combat logic
#64
SlappedWithSilence
closed
4 months ago
0
Implement Configurable Death Messages
#63
SlappedWithSilence
opened
6 months ago
0
Combat Does Not Terminate When Enemies are Dead
#62
SlappedWithSilence
closed
5 months ago
0
Implement customizable inspection logic for Entities
#61
SlappedWithSilence
opened
7 months ago
0
Implement List references for group ability targeting
#60
SlappedWithSilence
closed
5 months ago
0
Refactor CombatEngine::submit_entity_choice to use ChoiceData structure
#59
SlappedWithSilence
closed
5 months ago
0
Implement unittests for ChoiceData
#58
SlappedWithSilence
closed
5 months ago
0
Implement unittests for CombatEngine::get_ability_targets
#57
SlappedWithSilence
closed
5 months ago
0
Convert targeting logic in `PlayerChoiceEvent` to use built-in logic of `CombatEngine`
#56
SlappedWithSilence
closed
5 months ago
0
Implement logic in `CombatEngine` to easily calculate available targets for the `active_entity`
#55
SlappedWithSilence
closed
5 months ago
0
Dev/feature/generic selection event/52
#54
SlappedWithSilence
closed
9 months ago
0
Implement factory for pre-configured SelectElementEvents
#53
SlappedWithSilence
closed
4 months ago
0
Build Generic Element Selection Event
#52
SlappedWithSilence
closed
9 months ago
0
Dev/enhance/unified branching states/50
#51
SlappedWithSilence
closed
9 months ago
0
Convert existing state devices to using `user_branching_state` where applicable.
#50
SlappedWithSilence
closed
9 months ago
2
Dev/feature/branching state/48
#49
SlappedWithSilence
closed
9 months ago
0
Add `BranchingState` construct to `FiniteStateDevice`
#48
SlappedWithSilence
closed
9 months ago
0
Add support for partial inspection/full inspection distinction in CombatEngine
#47
SlappedWithSilence
opened
9 months ago
0
Upgrade FiniteStateDevice to use a generic default content function
#46
SlappedWithSilence
closed
5 months ago
0
Fix CombatEngine flow to allow for ChoiceActivator handler to spawn new FiniteStateDevices and wait for them to fully resolve
#45
SlappedWithSilence
closed
5 months ago
0
ViewInventoryAction does not handle stack size of zero after using an item
#44
SlappedWithSilence
opened
12 months ago
0
InventoryAction does not correctly spawn UseItemEvents for Roughshod Ale
#43
SlappedWithSilence
closed
9 months ago
0
CombatEngine::handle_use_item does not use UseItemEvent
#42
SlappedWithSilence
opened
12 months ago
0
UseItemEvent requires a stack index value instead of an item id
#41
SlappedWithSilence
closed
9 months ago
0
Skill Level Up Prompt Does not Show Correct Level when Multiple Levels are Achieved at Once
#40
SlappedWithSilence
closed
9 months ago
0
Objects inheriting from FiniteStateDevice cannot be arbitrarily deep copied with copy.deepcopy()
#39
SlappedWithSilence
closed
9 months ago
0
Implement Requirements
#38
SlappedWithSilence
closed
9 months ago
0
Implement ResourceEffect
#37
SlappedWithSilence
closed
9 months ago
1
Implement CombatEffect
#36
SlappedWithSilence
closed
9 months ago
0
Implement AbilityController
#35
SlappedWithSilence
closed
9 months ago
0
Implement Ability
#34
SlappedWithSilence
closed
9 months ago
0
Implement EquipmentManager and EquipmentController
#33
SlappedWithSilence
closed
9 months ago
0
Update FiniteStateDevice to have a built-in inner abstract class 'States'
#32
SlappedWithSilence
closed
9 months ago
0
Test ConsumeItemRequirement
#31
SlappedWithSilence
closed
9 months ago
0
Test ConsumeItemEvent
#30
SlappedWithSilence
closed
9 months ago
0
Implement ConsumeItemRequirement
#29
SlappedWithSilence
closed
9 months ago
1
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