SpartanJ / ecode

Lightweight multi-platform code editor designed for modern hardware with a focus on responsiveness and performance.
MIT License
938 stars 13 forks source link
code code-editor developer-tools editor geany gui ide lapce lite lite-xl lsp-client terminal text text-editor vscode zed


ecode

ecode is a lightweight multi-platform code editor designed for modern hardware with a focus on responsiveness and performance. It has been developed with the hardware-accelerated eepp GUI, which provides the core technology for the editor. The project comes as the first serious project using the eepp GUI, and it's currently being developed to improve the eepp GUI library as part of one of its main objectives.

Screenshots

ecode - Code Editor

For more screenshots checkout running on macOS, running on Windows, running on Haiku, low dpi, code completion, terminal, file locator, file formats, global find, global replace, linter.

Notable Features

Folder / Project Settings (*)

ecode treats folders as projects, like many other editors. The main difference is that it also tries to automatically sanitize the project files by filtering out any file that it's filtered in the repository .gitignore files. The idea is to use the .gitignore file as a project setting. The project files will be the ones used to find files in the project and do global searches. Usually, this translates into much better results for any project-related search. There's also a very simple mechanism to allow visibility of filtered files by the .gitignore, by adding a file with the allowed filtered patterns in a subfolder over the folder loaded, creating a file in .ecode/.prjallowed with the necessary glob patterns allowing the filtered patterns to be "unfiltered". ecode will only add files that are supported by the editor, the editor won't try to do anything with files that are not officially supported.

Philosophy

Some points to illustrate the project philosophy:

Live Demo

ecode can be compiled to WASM and run in any modern browser. There are no plans to focus the development on the web version (at least for the moment) since there are plenty of good solutions out there. But you can give it a try:

Demo here

Demo Clarifications

Source Code

Currently, the source code is located at the eepp project repository. ecode editor source is located at src/tools/ecode. ecode is being used to actively improve and iterate the eepp GUI library. At some point, it will be migrated to this repository. The ecode repository should be used for issues and documentation. PRs for ecode will be accepted at the eepp repository.

Build from Source

There are scripts for each supported platform ready to build the application. For Linux and macOS it is trivial to build the project, you'll just need to have GCC/Clang installed and also the development library from libSDL2. Windows build script is currently a cross-compiling script and it uses mingw64. But it also can be easily built with Visual Studio and libSDL2 development libraries installed. For more information on how to build manually a project please follow the eepp build instructions. The project name is always ecode (so if you are building with make, you'll need to run make ecode).

Nightly Builds

Nightly builds are being distributed here for the more impatient users. ecode is being developed actively, nightly builds may not be stable for daily usage unless there's a pending unreleased fix required for the user.

Language support

ecode is constantly adding more languages support and also supports extending it's language support via configuration files (for every feature: syntax highlighting, LSP, linter and formatter).

Language support table

Language Highlight LSP Linter Formatter
.htaccess None None None
.ignore file None None None
[x]it! None None None
adept AdeptLSP None None
angelscript None None None
awk script None None None
bat None None None
bend None None None
blueprint None None None
brainfuck None None None
buzz None None None
c clangd cppcheck clang-format
carbon None None None
clojure clojure-lsp None None
cmake cmake-language-server None None
cpp clangd cppcheck clang-format
crystal crystalline None None
csharp OmniSharp None None
css emmet-language-server None native
d serve-d None None
dart dart language-server None None
diff None None None
dockerfile docker-langserver None None
elixir elixir-ls None None
elm elm-language-server None None
environment file None None None
fantom None None None
fortran None None None
fstab None None None
gdscript None None None
glsl glsl_analyzer None None
go gopls None gopls
graphql None None None
groovy None None None
hare None None None
haskell haskell-language-server hlint ormolu
haxe None None None
haxe compiler arguments None None None
hlsl None None None
html emmet-language-server None prettier
ini None None None
jai None None None
java jdtls None clang-format
javascript typescript-language-server eslint prettier
javascriptreact typescript-language-server None None
json None jq native
julia None None None
kotlin kotlin-language-server ktlint ktlint
latex texlab None None
lobster None None None
lua lua-language-server luacheck None
makefile None None None
markdown None None None
meson None None None
moonscript None None None
nelua None nelua None
nim nimlsp nim None
objeck None None None
objective-c clangd None clang-format
odin ols None None
pascal None None None
perl None None None
php phpactor php None
pico-8 None None None
plaintext None None None
po None None None
pony None None None
postgresql None None None
powershell None None None
python pylsp ruff black
r r languageserver None None
ruby solargraph None None
rust rust-analyzer None rustfmt
sass emmet-language-server None None
scala metals None None
shellscript bash-language-server None None
smallbasic None None None
solidity solc solhint None
sql None None None
swift sourcekit-lsp None None
teal None tl None
toml None None None
typescript typescript-language-server eslint prettier
typescriptreact typescript-language-server None None
v v-analyzer None v
vala vala-language-server None None
verilog None None None
visual basic None None None
vue vls None None
wren None None None
x86 assembly None None None
xml emmet-language-server native native
xtend None None None
yaml yaml-language-server None None
zig zls zig zig

native

Native tag means that the feature is supported natively by ecode and it doesn't need any external tool to function.

Language support health

ecode brings a tool to display the current language support health. From ecode you can check its health status from Settings -> Tools -> Check Language Health, and from CLI you can use the --health flag: ecode --health. Use the health check flag to troubleshoot missing language servers, linters and formatters.

Check the health of all languages with ecode --health or ask for details about a specific language with ecode --health-lang=<lang>.

Plugins

Plugins extend the base code editor functionality. Currently all plugins are enabled by default, but they are optional and they can be disabled at any time. ecode implements an internal protocol that allow plugins to communicate with each other. The LSP protocol is going to be used as a base to implement the plugin communication. And, for example, the Linter plugin will consume the LSP to improve its diagnostics. Also the Auto Complete module will request assistance from the LSP, if available, to improve the completions and to provide signature help.

Linter

Linter support is provided by executing already stablished linters from each language. ecode provides support for several languages by default and can be extended easily by expanding the linters.json configuration. linters.json default configuration can be obtained from here. To configure new linters you can create a new linters.json file in the default configuration path of ecode.

linters.json format

The format is a very simple JSON object with a config object and array of objects containing the file formats supported, the Lua pattern to find any error printed by the linter to the stdout, the position of each group of the pattern, and the command to execute. It also supports some optional extra object keys.

JavaScript linter example (using eslint)

{
    "config": {
        "delay_time": "0.5s"
    },
    "linters": [
      {
        "file_patterns": ["%.js$", "%.ts$"],
        "warning_pattern": "[^:]:(%d+):(%d+): ([^%[]+)%[([^\n]+)",
        "warning_pattern_order": { "line": 1, "col": 2, "message": 3, "type": 4 },
        "command": "eslint --no-ignore --format unix $FILENAME"
      }
    ]
}

That's all we need to have a working linter in ecode. Linters executables must be installed manually by the user, linters will not come with the editor, and they also need to be visible to the executable. This means that it must be on PATH environment variable or the path to the binary must be absolute.

Currently supported linters

Please check the language support table

Linter config object keys

Linter JSON object keys

Formatter

The formatter plugin works exactly like the linter plugin, but it will execute tools that auto-format code. ecode provides support for several languages by default with can be extended easily by expanding the formatters.json configuration. formatters.json default configuration can be obtained from here. It also supports some formatters natively, this means that the formatter comes with ecode without requiring any external dependency. And also supports LSP text document formatting, meaning that if you're running an LSP that supports formatting documents, formatting will be available too. To configure new formatters you can create a new formatters.json file in the default configuration path of ecode.

formatters.json format

{
    "config": {
        "auto_format_on_save": false
    },
    "keybindings": {
        "format-doc": "alt+f"
    },
    "formatters": [
        {
            "file_patterns": ["%.js$", "%.ts$"],
            "command": "prettier $FILENAME"
        }
    ]
}

Currently supported formatters

Please check the language support table

Formatter config object keys

Formatter keybindings object keys

Formatter JSON object keys

LSP Client

LSP support is provided by executing already stablished LSP from each language. ecode provides support for several languages by default and can be extended easily by expanding the lspclient.json configuration. lspclient.json default configuration can be obtained from here. To configure new LSPs you can create a new lspclient.json file in the default configuration path of ecode.

Important note: LSP servers can be very resource intensive and might not be always the best option for simple projects.

Implementation details: LSP servers are only loaded when needed, no process will be opened until a supported file is opened in the project.

lspclient.json format

The format follows the same pattern that all previous configuration files. Configuration is represented in a JSON file with three main keys: config, keybindings, servers.

C and C++ LSP server example (using clangd)

{
    "config": {
        "hover_delay": "0.5s"
    },
    "servers": [
        {
          "language": "c",
          "name": "clangd",
          "url": "https://clangd.llvm.org/",
          "command": "clangd -log=error --background-index --limit-results=500 --completion-style=bundled",
          "file_patterns": ["%.c$", "%.h$", "%.C$", "%.H$", "%.objc$"]
        },
        {
          "language": "cpp",
          "use": "clangd",
          "file_patterns": ["%.inl$", "%.cpp$", "%.hpp$", "%.cc$", "%.cxx$", "%.c++$", "%.hh$", "%.hxx$", "%.h++$", "%.objcpp$"]
        }
    ]
}

That's all we need to have a working LSP in ecode. LSPs executables must be installed manually by the user, LSPs will not come with the editor, and they also need to be visible to the executable. This means that it must be on PATH environment variable or the path to the binary must be absolute.

Currently supported LSPs

Please check the language support table

LSP Client config object keys

LSP Client keybindings object keys

LSP Client JSON object keys

Git integration

ecode provides some basic Git integration (more features will come in the future). Its main purpose is to help the user to do the most basics operations with Git. Some of the current features supported: git status and stats visualization (files states), commit, push, checkout, pull, fetch, fast-forward merge, creating+renaming+deleting branches, managing stashes. All stats will be automatically updated/refreshed in real time. There's also some basic configuration available. The plugin requires the user to have a git binary installed and available in PATH environment variable.

git.json format

The format follows the same pattern that all previous configuration files. Configuration is represented in a JSON file with three main keys: config, keybindings, servers.

C and C++ LSP server example (using clangd)

{
  "config": {
    "silent": false,
    "status_recurse_submodules": true,
    "statusbar_display_branch": true,
    "statusbar_display_modifications": true,
    "ui_refresh_frequency": "5s"
  },
  "keybindings": {
    "git-blame": "alt+shift+b"
  }
}

Git config object keys

Git keybindings object keys

Auto Complete

The auto-complete plugin is in charge of providing suggestions for code-completion and signature help.

Auto Complete config object keys

XML Tools

The XML Tools plugin (disabled by default) provides some nice to have improvements when editing XML content.

XML Tools config object keys

Plugins configuration files location

ecode respects the standard configuration paths on each OS:

Plugins important behaviors

All plugin configurations are designed to be overwriteable by the user. This means that the default configuration can be replaced with custom configurations from the user. For example, if the user wants to use a different linter, it just needs to declare a new linter definition in its own linter configuration file. The same applies to formatters and LSPs servers. Plugins will always implement a "config" for plugins customization, and will always implement a "keybindings" key to configure custom keybindings.

Customizations

Custom editor color schemes

Custom editor color schemes can be added in the user color schemes directory found at:

Any file written in the directory will be treated as an editor color scheme file. Each file can contain any number of color schemes.

The format of a color scheme can be read from here.

Custom terminal color schemes

Custom terminal color schemes can be added in the user terminal color schemes directory found at:

Any file written in the directory will be treated as a terminal color scheme file. Each file can contain any number of color schemes.

The format of a color scheme can be read from here.

Custom UI themes

Custom UI schemes can be added in the user UI themes directory found at:

A custom UI theme file must have the extension .css, ecode will look for all the files with .css extension in the directory, the UI theme name is the file name without the extension. The new theme will appear in Settings -> Window -> UI Theme.

Custom UI themes allow customizing the editor at the user's will. Since ecode uses CSS to style all the elements of the UI, creating new themes is quite easy. It's possible to customize only the color palette but it's also possible to customize all the UI elements if desired. Customizing the whole UI theme can be extensive, but customizing the colors is as simple as changing the values of the CSS variables used to color the UI. For reference, the complete base UI theme used by ecode can be seen here. The most important selector would be the :root selector, where all the variables are defined. Color variables can be easily extracted from that file.

A simple example of a custom UI theme that changes only the tint colors, let's call it Breeze Light Red.css:

:root {
    --inherit-base-theme: true;
    --primary: #e93d66;
    --scrollbar-button: #a94074;
    --item-hover: #502834;
    --tab-hover: #5e3347;
}

That effectively would create/add a new UI theme with light red colors. A very important detail is that if the UI theme must inherit the complete definition of the default theme, we must add --inherit-base-theme: true to the :root element, otherwise the UI theme must be defined completely, which means, every widget must be styled from scratch (not recommended given its complexity). It's also possible to override the style of the different widgets redefining their properties with the usual rules that apply to the well-known CSS specification (A.K.A. using adequate specificity and probably abusing the !important flag).

Custom languages support

Custom languages support can be added in the languages directory found at:

ecode will read each file located at that directory with json extension. Each file can contain one or several languages. In order to set several languages the root element of the json file should be an array, containing one object for each language, otherwise if the root element is an object, it should contain the language definition. Language definitions can override any currently supported definition. ecode will prioritize user defined definitions.

Language definition format

{
    "name": "language_name",
    "files": [ "Array of file extensions supported" ],
    "comment": "Sets the comment string used for auto-comment functionality.",
    "patterns": [
        { "pattern": "lua_pattern", "type": "type_name" },
        { "pattern": "no_capture(pattern_capture_1)(pattern_capture_2)", "type": { "no_capture_type_name", "capture_1_type_name", "capture_2_type_name" } },
        { "pattern": ["lua_pattern_start", "lua_pattern_end", "escape_character"], "type": "type_name" }
    ],
    "symbols": [
        { "symbol_name": "type_name" }
    ],
    "visible": true, /* sets if the language is visible as a main language in the editor, optional parameter, true by default */
    "auto_close_xml_tag": false, /* sets if the language defined supports auto close XML tags, optional parameter, false by default */
    "lsp_name": "sets the LSP name assigned for the language, optional parameter, it will use the _name_ in lowercase if not set"
}

Porting language definitions

ecode uses the same format for language definition as lite and lite-xl editors. This makes much easier to add new languages to ecode. There's also a helper tool that can be download from ecode repository located here that allows to directly export a lite language definition to the JSON file format used in ecode.

Extending language definitions

It's possible to easily extend any language definition by exporting it using the CLI arguments provided: --export-lang and --export-lang-path. A user wanting to extend or improve a language definition can export it, modify it and install the definition with a .json extension in the custom languages path. For example, to extend the language vue you will need to run: ecode --export-lang=vue --export-lang-path=./vue.json, exit the exported file and move it to the custom languages path.

Language definition example

{
  "name": "Elixir",
  "files": [ "%.ex$", "%.exs$" ],
  "comment": "#",
  "patterns": [
    { "pattern": "#.*\n",                "type": "comment"  },
    { "pattern": [ ":\"", "\"", "\\" ],    "type": "number"   },
    { "pattern": [ "\"\"\"", "\"\"\"", "\\" ], "type": "string"   },
    { "pattern": [ "\"", "\"", "\\" ],     "type": "string"   },
    { "pattern": [ "'", "'", "\\" ],     "type": "string"   },
    { "pattern": [ "~%a[/\"|'%(%[%{<]", "[/\"|'%)%]%}>]", "\\" ], "type": "string"},
    { "pattern": "-?0x%x+",              "type": "number"   },
    { "pattern": "-?%d+[%d%.eE]*f?",     "type": "number"   },
    { "pattern": "-?%.?%d+f?",           "type": "number"   },
    { "pattern": ":\"?[%a_][%w_]*\"?",     "type": "number"   },
    { "pattern": "[%a][%w_!?]*%f[(]",    "type": "function" },
    { "pattern": "%u%w+",                "type": "normal"   },
    { "pattern": "@[%a_][%w_]*",         "type": "keyword2" },
    { "pattern": "_%a[%w_]*",            "type": "keyword2" },
    { "pattern": "[%+%-=/%*<>!|&]",      "type": "operator" },
    { "pattern": "[%a_][%w_]*",          "type": "symbol"   }
  ],
  "symbols": [
    {"def": "keyword"},
    {"defp": "keyword"},
    {"defguard": "keyword"},
    {"defguardp": "keyword"},
    {"defmodule": "keyword"},
    {"defprotocol": "keyword"},
    {"defimpl": "keyword"},
    {"defrecord": "keyword"},
    {"defrecordp": "keyword"},
    {"defmacro": "keyword"},
    {"defmacrop": "keyword"},
    {"defdelegate": "keyword"},
    {"defoverridable": "keyword"},
    {"defexception": "keyword"},
    {"defcallback": "keyword"},
    {"defstruct": "keyword"},
    {"for": "keyword"},
    {"case": "keyword"},
    {"when": "keyword"},
    {"with": "keyword"},
    {"cond": "keyword"},
    {"if": "keyword"},
    {"unless": "keyword"},
    {"try": "keyword"},
    {"receive": "keyword"},
    {"after": "keyword"},
    {"raise": "keyword"},
    {"rescue": "keyword"},
    {"catch": "keyword"},
    {"else": "keyword"},
    {"quote": "keyword"},
    {"unquote": "keyword"},
    {"super": "keyword"},
    {"unquote_splicing": "keyword"},
    {"do": "keyword"},
    {"end": "keyword"},
    {"fn": "keyword"},
    {"import": "keyword2"},
    {"alias": "keyword2"},
    {"use": "keyword2"},
    {"require": "keyword2"},
    {"and": "operator"},
    {"or": "operator"},
    {"true": "literal"},
    {"false": "literal"},
    {"nil": "literal"}
  ]
}

For more complex syntax definitions please see the definition of all the native languages supported by ecode here.

Planned Features

Listed in no particular order:

Long Term Planned Features

Collaborate

The author is more than open to collaborations. Any person interested in the project is invited to participate. Many features are still pending, and the project will grow much more over time. Please, collaborate. =)

FAQ

Why some characters are not being rendered correctly inside the editor?

Some Unicode characters won't be rendered in the editor out of the box. You'll need to change the default monospace font in favor of a font that supports the characters you want to see that are not being rendered. You could also change the default fallback font in the case you want to use a traditional monospaced font. The default fallback font should cover a wide range of languages but you could need some special font (currently covers CJK languages).

Current Limitations

*1 Current eepp feature limitations.

*2 I'm not a fan of sub-pixel hinting. But I'm more than willing to implement it, I'm not very versed in the matter, so any help will be appreciated.

*3 I don't really like ligatures. I'm open to PRs implementing them.

*4 I'm not a VIM user, and I'm not qualified to implement the VIM mode or any modal editing. PRs are welcome to support this.

*5 Better text-shaping support will come with time, but with no rush for the moment. eepp architecture is ready to add HarfBuzz support.

Author comments

This editor has a deeply rooted inspiration from the lite, lite-xl, QtCreator, and Sublime Text editors. Several features were developed based on the lite/lite-xl implementations. Some features can be ported directly from lite: color-schemes and syntax-highlighting patterns (eepp implementation expands original lite implementation to add many more features).

ecode is being used mostly in Linux and macOS, it's not well tested in Windows. If you find any issues with the editor please report it here.

This is a work in progress, stability is not guaranteed. Please don't use it for critical tasks. I'm using the editor daily and is stable enough for me, but use it at your own risk.

Acknowledgements

Special thanks to

Code License

MIT License