StStep / tatzelwurm-client

Godot engine and wiki with some trig-examples of mass-battle movement, i.e., combining arcs and lines.
MIT License
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game godot

Codename Tatzelwurm

This is an as-yet unnamed simultaneous turn mass-battle game. There is no real timeline for this project, given it being a side-project for an otherwise busy singular developer. The inspiration for this game is a love for mass-battle miniature games and the Total War franchise, combined with a frustration for the amount of fast-paced RTS skills required for playing Total War multiplayer games.

The game engine Godot is being used, with a majority of the source being in C#. The primary app is in the directory ./bgg. See the GitHub wiki and issues (using ZenHub) for some context on where it is headed.

Requirements

Known Issues