Falaise provides the main computational environment for the simulation, processing and analysis of data for the SuperNEMO double beta decay search experiment. The three main components are
libFalaise
: the core library.
flsimulate
: the main detector simulation application
and the flsimulate-configure
companion utility.
flreconstruct
: the main reconstruction application.
flvisualize
: the event/detector geometry display application
flpcd2cpcd
: the event builder application for precalibrated hits
A pipeline architecture is used for flreconstruct
in which the
pipeline stages may be configured and added to at runtime via a plugin
system. Code for pipeline stages is stored in the modules
subdirectory with each module (or set of modules) having its own
directory.
Additional modules from external sources and individual contribution can be used too.
If you are using Falaise, i.e. running the applications to generate, process, and analyse data, then you only require an install of Falaise. If you need to develop Falaise, i.e. make changes to the code to fix issues or add new features, please see Developing and Testing Falaise below.
We recommend installing Falaise and its requirements as documented on
our fork of Homebrew. By
default this will install the latest stable release of
Falaise. All releases with details of the changes introduced are
listed on the GitHub Releases
page. For
production and general work, you should only use a stable release
(i.e. a git tag using a version number such as v4.0.3
). These are
not guaranteed to be bug free, but have passed all known/implemented
tests at the time of their release (i.e. no known bugs at that time),
with physics related features validated to the same level.
Docker/Singularity Image installs are also available, both providing a complete suite of software and tools for using and developing Falaise and extension modules. We strongly recommend Docker/Singularity Images on systems which support these tools, especially on institution systems/clusters such as CC-IN2P3, as they provide the most reliable and reproducible Falaise installs.
For both native image installs we strongly recommend that you run the Falaise applications from within
the snemo-shell
shell environment provided, which is started and exited by running:
$ brew snemo-shell
Homebrew >=1.7.1 (shallow or no git repository)
Supernemo-dbd/homebrew-core (git revision 15b2f; last commit 2019-02-27)
Type "brew ls --versions" to list available software
Type "exit" to deactivate the session
snemo-shell> flsimulate --version
...
snemo-shell> exit
$
Once installed and setup, consult the online
documentation for a full
guide to running flsimulate
, flreconstruct
, and writing your own
plugin modules.
If you wish to develop Falaise, e.g. find and fix a bug, or add new functionality, then you will need to get the Falaise source code and build and test it yourself. The first step here is to install of the tools and libraries needed to build and test Falaise. The aforementioned SuperNEMO Homebrew installer or Docker/Singularity installers can be used here for simplicity as they provide an install of all the needed software for development. You can also install the full list of prerequisites using the package manager of your choice:
program_options
, thread
, serialization
, filesystem
and system
componentsWith these in place, to get set up on your local system to develop Falaise you should then:
Here, we will quickly demonstrate steps 2 and 3.
To get the source code from your Fork of Falaise locally, simply clone it:
$ git clone https://github.com/<yourgithubid>/Falaise.git Falaise.git
With the source code cloned, it can be configured and compiled by doing:
$ mkdir Falaise.build
$ cd Falaise.build
$ cmake -DFALAISE_ENABLE_TESTING=ON ../Falaise.git
Errors at this stage are likely to be due to missing/unfound
packages. If this is the case, cmake
can be directed to look in
specific places using the CMAKE_PREFIX_PATH
variable. For example,
if Boost
is installed in $HOME/boost
and GSL
in
$HOME/software/gsl
, cmake
would be run as:
$ cmake -DCMAKE_PREFIX_PATH="$HOME/boost;$HOME/software/gsl" -DFALAISE_ENABLE_TESTING=ON ../Falaise.git
After configuration is successful, the build is run by:
$ make -jN
Adjust N
to the number of cores on your machine for a faster
build. After a successful build, unit tests can be run using ctest
:
$ ctest -jN
This will run the tests in parallel and provide a summary report of successes and failures. You can see full output from the tests, e.g. to check failures, by doing
$ ctest -jN -VV
See man ctest
for further options.
On completion of the build, the Falaise programs, libraries and
documentation are available for direct use under a POSIX-style
hierarchy under the BuildProducts
subdirectory of the directory in
which you ran the build. For example,
$ ./BuildProducts/bin/flsimulate --help
Documentation is browsable by opening the main page in your browser.
On macOS, the open
command can be used:
$ open ./BuildProducts/share/Falaise-<VERSION>/Documentation/API/html/index.html
where <VERSION>
is the current Falaise version (simply use
tab-complete if you are unsure of this) which should open a new tab in
your browser populated with the documentation frontpage. On Linux, you
can generally do the same by running
$ xdg-open ./BuildProducts/share/Falaise-<VERSION>/Documentation/API/html/index.html
though xdg-open
may not always be present (gnome-open
may be used
instead, for example).
The above only covers the basics of creating a local development setup, and you should consult other resources for details of the development, testing and Pull Request submission process.
develop
branchPlease note that builds like the above must not be used for
production or analysis work. The develop
branch that provides the
foundation for new developments is used only to integrate fixes and
new functionality. Whilst it is tested to the same level as releases
through the Pull Request process, the development cycle may
introduce new and as-yet unidentified bugs.
If you have problems, questions, ideas or suggestions on Falaise or any of its submodules, just raise this on the project board.
Falaise is named thus because Falaise is the town in Normandy where William the Conqueror was born. Note this has nothing to do with SuperNEMO software!
Please study the file LICENSE.txt
for the distribution terms and
conditions of use of Falaise.
Many thanks go to Falaise's contributors