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Syomus
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ProceduralToolkit
Procedural generation library for Unity
https://assetstore.unity.com/packages/tools/utilities/procedural-toolkit-16508
MIT License
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MeshDraft Mesh Constructor
#75
iDevelopThings
closed
7 months ago
1
Conical Rooftops
#73
PositivPy
opened
1 year ago
1
Knapsack with floating point capacity uses only small items
#72
Swahhillie
closed
2 years ago
2
New uvmap for MeshDraft.Prism.
#71
Mr-sB
closed
3 years ago
0
Broken packages
#70
z3nth10n
closed
3 years ago
1
Make RandomE support IReadOnlyList<T>
#69
bluexo
closed
3 years ago
3
Inverted geometry for procedural buildings
#68
z3nth10n
closed
4 years ago
4
New uvmap for MeshDraft.Prism
#67
BasmanovDaniil
closed
3 years ago
4
Is there a way to add new set of samples
#66
dusho
closed
4 years ago
1
Is it possible to create buildings in-editor? (Outside of runtime)
#65
randoomx8
closed
4 years ago
4
docs: installation options and the openupm badge
#64
favoyang
opened
4 years ago
0
Please release v0.2.3
#63
favoyang
closed
4 years ago
4
Remove ref usage in MeshDraft.ToMesh
#62
olee
closed
3 years ago
3
How to make water waves with transparency
#61
nathanRamaNoodles
closed
5 years ago
2
ConfiguratorBase Couldnt not be found and AssignDraftToMeshFilter does not exist in the current context
#60
tzlils
closed
6 years ago
2
Add a uvmap for MeshDraft.Capsule
#59
BasmanovDaniil
opened
6 years ago
0
MeshDraft.FlatRevolutionSurface throws ArgumentOutOfRangeException with generateUV = false
#58
BasmanovDaniil
closed
4 years ago
0
Fix: UV-less cylinders don't have sides
#57
stevenvergenz
closed
6 years ago
1
Capsule MeshDraft
#56
stevenvergenz
closed
6 years ago
1
Implement Draw.WireCircleSector
#55
BasmanovDaniil
opened
6 years ago
0
Implement Draw.WirePolygon
#54
BasmanovDaniil
opened
6 years ago
0
Implement Draw.WirePolyline
#53
BasmanovDaniil
opened
6 years ago
0
Add support for 32 bit Mesh index buffers
#52
BasmanovDaniil
closed
6 years ago
0
In the terrain example.. Terrain Mesh?
#51
enriqif
closed
6 years ago
1
Merge pull request #1 from Syomus/master
#50
belzecue
closed
6 years ago
1
Implement Circle3.Contains
#49
BasmanovDaniil
closed
4 years ago
1
Implement Circle3.GetPoint
#48
BasmanovDaniil
closed
4 years ago
1
Geometry: 3D Segment-Segment
#47
BasmanovDaniil
opened
6 years ago
0
Geometry: 3D Ray-Segment
#46
BasmanovDaniil
opened
6 years ago
0
Geometry: 3D Ray-Ray
#45
BasmanovDaniil
opened
6 years ago
0
Geometry: 3D Line-Segment
#44
BasmanovDaniil
opened
6 years ago
0
Geometry: 3D Line-Ray
#43
BasmanovDaniil
opened
6 years ago
0
Draw.RasterFilledCircle doesn't work with radius 1
#42
BasmanovDaniil
closed
6 years ago
0
Add a uvmap for MeshDraft.Dodecahedron
#41
BasmanovDaniil
opened
6 years ago
0
Geometry: 3D Sphere-Sphere
#40
BasmanovDaniil
closed
6 years ago
0
Geometry: 3D Segment-Sphere
#39
BasmanovDaniil
closed
6 years ago
0
Geometry: 3D Ray-Sphere
#38
BasmanovDaniil
closed
6 years ago
0
Geometry: 3D Line-Sphere
#37
BasmanovDaniil
closed
6 years ago
0
Geometry: 3D Point-Sphere
#36
BasmanovDaniil
closed
6 years ago
0
Geometry: 3D Point-Segment
#35
BasmanovDaniil
closed
6 years ago
0
Geometry: 3D Point-Ray
#34
BasmanovDaniil
closed
6 years ago
0
Geometry: 3D Point-Line
#33
BasmanovDaniil
closed
6 years ago
0
Mesh collider for low poly terrain?
#32
viveleroi
closed
6 years ago
1
Building generator not working in 2017.4.0f1 Personal
#31
SorraTheOrc
closed
6 years ago
5
Geometry: 3D Line-Line
#30
BasmanovDaniil
opened
6 years ago
0
Geometry: 2D Point-Circle
#29
BasmanovDaniil
closed
6 years ago
0
Geometry: 2D Segment-Circle
#28
BasmanovDaniil
closed
6 years ago
0
Geometry: 2D Segment-Segment
#27
BasmanovDaniil
closed
6 years ago
0
Geometry: 2D Ray-Circle
#26
BasmanovDaniil
closed
6 years ago
0
Geometry: 2D Ray-Segment
#25
BasmanovDaniil
closed
6 years ago
0
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