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TMZulu
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ZHC
Zulu Headless Client
GNU General Public License v3.0
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Errors in hc rpt
#56
southietech
opened
4 months ago
1
[BUG] Transferred units do not carry over AI settings
#55
SpadesNeil
opened
5 months ago
0
[BUG] `zhc_dynSim_fnc_checkVisible` does not work
#54
johnb432
opened
6 months ago
0
v1.1.8
#53
TMZulu
closed
9 months ago
0
fix: missed handling for player disconnects
#52
TMZulu
closed
9 months ago
0
v1.1.7
#51
TMZulu
closed
9 months ago
0
fix: misc script errors
#50
TMZulu
closed
9 months ago
0
fix: fixed missed remoteExec and added logging
#49
TMZulu
closed
9 months ago
0
[BUG] ZHC error in RPT and server stalling out
#48
SekiAlpha
opened
9 months ago
4
feat: added blacklisting all vehicles
#47
TMZulu
closed
9 months ago
0
fix: fps marker sizing for smaller map sizes
#46
TMZulu
closed
9 months ago
0
fix: regarrison handling and offload hanging
#45
TMZulu
closed
9 months ago
1
[BUG] Units do not transfer
#44
MildlyInterested
closed
9 months ago
3
[BUG] Map markers are spaced incorrectly
#43
MildlyInterested
closed
9 months ago
1
v1.1.5
#42
TMZulu
closed
9 months ago
0
fix: removed persistant garrison message
#41
TMZulu
closed
9 months ago
0
v1.1.4
#40
TMZulu
closed
9 months ago
0
fix: added more logging and stability improvements
#39
TMZulu
closed
9 months ago
0
[BUG] RPT shows zhc_dynsim not found and HCs stop transfering
#38
SekiAlpha
closed
9 months ago
14
[BUG] AI not transferring when a zeus disconnects and then reconnects back to the server, and then spawn new AIs
#37
armaphjsf
closed
9 months ago
5
[BUG] AI transfer doesn't work after headless client disconnect
#36
SekiAlpha
closed
11 months ago
1
V1.1.3.36 Patch
#35
TMZulu
closed
11 months ago
1
[BUG] Different error in RPT
#34
MildlyInterested
closed
9 months ago
1
[BUG] error in rpt
#33
MildlyInterested
closed
9 months ago
1
[FEATURE] Blacklist vehicles from being transferred
#32
MildlyInterested
closed
9 months ago
0
[BUG] Vanilla CAS Modules
#31
Eagle-Studios
opened
2 years ago
2
v1.1.2 increment
#30
TMZulu
closed
2 years ago
0
bugfix
#29
TMZulu
closed
2 years ago
0
Map FPS Pos selection
#28
TMZulu
closed
2 years ago
0
v1.1.1 increment
#27
TMZulu
closed
2 years ago
0
Bugfixes and Error Handling
#26
TMZulu
closed
2 years ago
0
Direct Spawn & Zeus UI additions
#25
TMZulu
opened
2 years ago
0
[BUG] Error in expression < _x == "") then { _x setUnitLoadout (_x getVariable [zhc_offload_UnitLoadout, ty>
#24
MildlyInterested
closed
2 years ago
0
[BUG] Error in expression <aIndex, (zhc_offload_ZeusHeldUnitCounts select _dataIndex) + _size];
#23
MildlyInterested
closed
2 years ago
0
[BUG] Error in expression <Index, (zhc_offload_HeadlessLocalCounts select _hcIndex) - _size];
#22
MildlyInterested
closed
2 years ago
0
[FEATURE] Blacklist for Vehicles
#21
SekiAlpha
closed
2 years ago
3
Rebalance toggling, Bug fixes, and some QOL tweaks
#20
TMZulu
closed
2 years ago
0
[FEATURE] Option To Exclude Specific Unit Classes From Transfers
#19
Kharos6
closed
3 years ago
3
[BUG] Launching Editor preview in SP produces code error
#18
MildlyInterested
closed
2 years ago
0
[BUG] Logging to RPT code error
#17
MildlyInterested
closed
2 years ago
0
Added Debug GUID Whitelist
#16
TMZulu
closed
3 years ago
0
Shifted FPS map markers
#15
TMZulu
closed
3 years ago
0
Fixed error with module added Zeuses
#14
TMZulu
closed
3 years ago
0
Dynamic Simulation Support
#13
TMZulu
closed
3 years ago
0
[FEATURE] Include group variables for blacklisted variables
#12
L-McKendrick
closed
3 years ago
2
[BUG] Script error
#11
MildlyInterested
closed
3 years ago
2
[BUGGING ME] Change offset for FPS markers on map
#10
MildlyInterested
closed
3 years ago
1
[FEATURE] Enable offloading to Server
#9
MildlyInterested
opened
3 years ago
1
RPT Logging
#8
TMZulu
closed
3 years ago
0
V1.0.1.31 Hotfix
#7
TMZulu
closed
3 years ago
0
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