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Taranchuk
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PurpleIvy
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Add NPC faction events (as a request for help, defeating infectious sites and more)
#80
Taranchuk
opened
4 years ago
0
Add reinforced toxic steel crafted from toxins and steel
#79
Taranchuk
opened
4 years ago
0
Add quest with an ancient tomb with hundreds of eggs
#78
Taranchuk
opened
4 years ago
0
Add biological warfare raid, where raiders send drop pods with omegas to your base
#77
Taranchuk
closed
4 years ago
1
Make an analogue of cocoons (slugs), in which parasites immure pawns, making them downed
#76
Taranchuk
closed
4 years ago
1
Make a psychic wave artifact that affects all parasites through their nervous systems, killing them
#75
Taranchuk
opened
4 years ago
0
AI Tweaks - Korosals
#74
Cenbes
opened
4 years ago
3
Add an analogue of jelly, that is, a certain building will throw some edible substance on the ground
#73
Taranchuk
closed
4 years ago
1
LivingMeteorite
#72
PixiePie2
closed
4 years ago
0
Several things
#71
Cenbes
opened
4 years ago
1
Try it first.
#70
ghost
closed
4 years ago
0
Check better this part of the code.
#69
ghost
closed
4 years ago
1
Give this a try.
#68
ghost
closed
4 years ago
0
Simplify More.
#67
ghost
closed
4 years ago
0
Simplify calls.
#66
ghost
closed
4 years ago
0
Just point directly.
#65
ghost
closed
4 years ago
0
Add an egg cultivator type machine which then spawned in the omega aliens at a small rate so a player could use this to defend their base as a last resort
#64
Taranchuk
opened
4 years ago
0
Research and crafting tree
#63
Taranchuk
opened
4 years ago
0
Add portable containers to capture aliens in order to be able to transport them through the world map
#62
Taranchuk
closed
4 years ago
0
Add techprints and an alien data storage, which open up different technologies and may contain some lore
#61
Taranchuk
closed
4 years ago
0
Add grenades, sprays and sprinklers (with fuel) that stop plant activity for a while
#60
Taranchuk
opened
4 years ago
0
Add different alien skins for all types of parasites as a material for crafting clothes
#59
Taranchuk
opened
4 years ago
0
Add files via upload
#58
ghost
closed
4 years ago
0
Add files via upload
#57
ghost
closed
4 years ago
0
Add alien ruins of an ancient alien race with a unique loot
#56
Taranchuk
opened
4 years ago
1
Add containment breach for storing living aliens for research and crafting purposes
#55
Taranchuk
closed
4 years ago
1
Add lairs of aliens on the world map
#54
Taranchuk
closed
4 years ago
1
Add new filth when parasites are walking
#53
Taranchuk
closed
4 years ago
1
Code Execution - Possible Faster Loading. (Might Be Unstable)
#52
ghost
closed
4 years ago
0
Reverted Some changes/ not completed yet.
#51
ghost
closed
4 years ago
0
Major Changes to Jobs stuff might Break
#50
ghost
closed
4 years ago
0
Fixes to Plants/ Not Finished Yet
#49
ghost
closed
4 years ago
0
New build
#48
Taranchuk
closed
4 years ago
0
Readability&Faster Code Execution
#47
ghost
closed
4 years ago
0
Merging with the Humanoid Project mod
#46
Taranchuk
closed
4 years ago
2
When the solar flare appears, the plants begin to grow at an accelerated rate and the infection spreads faster on the world and local map
#45
Taranchuk
opened
4 years ago
0
Add real crashed ship event from biotechnological faction on the world map
#44
Taranchuk
closed
4 years ago
1
Add starting scenario
#43
Taranchuk
opened
4 years ago
0
Add research for alien biology with the ability to move the eggsacs to a different location to secure player base
#42
Taranchuk
closed
4 years ago
1
Add a laboratory and recipes for the butchering aliens and the processing of the remains of plants to harvest some unique materials for future crafting
#41
Taranchuk
closed
4 years ago
2
Add a custom audio loop for alien plants
#40
Taranchuk
opened
4 years ago
1
Add a crypto casket scanner that reveals hidden alien infections
#39
Taranchuk
opened
4 years ago
0
Add alien terraformed terrain at the place of the grown alien plants
#38
Taranchuk
closed
4 years ago
1
Add grenades crafted from the remains of purple ivy
#37
Taranchuk
opened
4 years ago
0
Add new alien veggies or just something edible
#36
Taranchuk
closed
4 years ago
2
Add mega floras to the infected tiles with infection counter over 2000
#35
Taranchuk
opened
4 years ago
1
Make the aliens from infected tiles raid the colony and attack caravans nearby
#34
Taranchuk
closed
4 years ago
1
Make NPC bases receive purple fog as a condition when there are infected tiles in the given radius
#33
Taranchuk
closed
4 years ago
1
Add new thoughts in situations when puprle fog appears and disappears, as well as when a colonist sees a living alien
#32
Taranchuk
opened
4 years ago
0
Add syringes with mutagen obtained from the remains of aliens and plants that give different hediffs and abilities for a while
#31
Taranchuk
opened
4 years ago
0
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