A rebirth of Holodeck 2D idea from my teenage years, except this time it's not C++ but Lisp :).
This time the architecture is... incremental, i.e. I'll be throwing code at the pile until some structure manifests itself, and then refactor accordingly.
Games currently using the engine
[[https://github.com/TeMPOraL/tswr-asteroids/][TSW Redux: Asteroids]] (PROTOTYPE) (WIP)
Credits
** Entity-Component-System The initial concept was copied from [[https://github.com/lispgames/ECS][ECS]] by Michael Fiano.