TeMPOraL / parendeck2d

A 2D game engine written in Lisp.
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common-lisp game-engine

+title: Parendeck 2D Engine

+startup: hidestars

A rebirth of Holodeck 2D idea from my teenage years, except this time it's not C++ but Lisp :).

This time the architecture is... incremental, i.e. I'll be throwing code at the pile until some structure manifests itself, and then refactor accordingly.

** Entity-Component-System The initial concept was copied from [[https://github.com/lispgames/ECS][ECS]] by Michael Fiano.