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The-New-Platinum-Team
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PlatinumQuest-Dev
The main repository for the game PlatinumQuest after the formation of new development team.
MIT License
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"White boxes" crash
#36
main-gi
opened
3 years ago
0
"noblast" setting doesn't work in MP sometimes
#35
main-gi
opened
3 years ago
0
MP: If you're not host, Mega Marble Powerup Timer UI visuals are inaccurate, showing large negative number
#34
main-gi
closed
3 years ago
2
Radar: High-value gems should overlap low-value gems
#33
main-gi
opened
3 years ago
0
Make PQ flash on taskbar when a new player joins lobby and you (the host) are alt-tabbed
#32
main-gi
opened
3 years ago
1
MP powerups/gems should be client-side
#31
main-gi
opened
3 years ago
0
The "Server Address" should require a click to show
#30
main-gi
opened
3 years ago
3
It's possible to get a much lower exit out of a cannon if you blast right after going into it
#29
main-gi
opened
3 years ago
0
Fullscreen crashes the game for some players
#28
main-gi
opened
3 years ago
1
Load custom levels only when needed, due to time spent loading
#27
main-gi
closed
2 years ago
2
Junk .rrecs sometimes save, seems to be related to MP customs or unknown levels
#26
main-gi
opened
3 years ago
0
When you hit checkpoint with a fireball then respawn on it, the retained fireball does not play the blast sound
#25
main-gi
opened
3 years ago
0
MP: Final gems collected, even after the timer ran out, should count as collected
#24
main-gi
opened
3 years ago
0
Sometimes going into an MP server puts you in the LB SP category you selected
#23
main-gi
opened
3 years ago
0
Triumvirate (collection and hunt) has an overlapping red gem
#22
main-gi
opened
3 years ago
0
In Spectate fly view, you should see what powerups each player has
#21
main-gi
opened
3 years ago
0
When a player DC's from a server (from a crash or something), server settings are reset when given a new host
#20
main-gi
opened
3 years ago
0
When in a dedicated server, you don't get the accurate customs list by clicking "Custom: Hunt"
#19
main-gi
opened
3 years ago
0
When joining a server, the level shown may not be accurate to what's actually picked by the host
#18
main-gi
opened
3 years ago
2
Players on a team should have distinctive colored nametags
#17
main-gi
opened
3 years ago
0
Blast and Powerup should (?) have keys displayed near their graphic
#16
main-gi
opened
3 years ago
0
Entering a cannon with Mega Marble reduces how far the cannon sends you
#15
main-gi
opened
3 years ago
1
Cannons should be completely client-side
#14
main-gi
opened
3 years ago
0
Unpressing the blast button will move you out of a cannon
#13
main-gi
opened
3 years ago
0
Collection doesn't work with Teams at all
#12
main-gi
opened
3 years ago
0
Connie's FF/WF Hunt levels in singleplayer offset positioning of bottom HUD elements when loading
#11
main-gi
opened
3 years ago
0
In MP, sometimes timers and gameplay can mess up and modes don't clear
#10
main-gi
opened
3 years ago
0
It's possible to get into other people's servers that HAVEN'T been portforwarded, somehow
#9
main-gi
opened
3 years ago
0
When going back to lobby of MP match, your ingame chat copies over but doesn't clear
#8
main-gi
closed
3 years ago
0
Ready Set Go should almost certainly not play when joining game-in-progress
#7
main-gi
opened
3 years ago
1
Bug: In MP, frightfest/winterfest mode switches in level select makes the previous chatlogs yellow
#6
main-gi
opened
3 years ago
0
Migrate previous issues and shit from the old repo
#5
RandomityGuy
opened
3 years ago
3
Mist skybox sometimes pierces through gem lights
#4
main-gi
opened
3 years ago
2
In Hunt maps (usually the first you play after launching) some gems do not render
#3
main-gi
opened
3 years ago
0
Keylogging issue
#2
main-gi
opened
3 years ago
0
Editor doesn't save .mcs correctly (in "MP" maps?)
#1
main-gi
opened
3 years ago
0
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