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TheFuseLab
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VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://www.thefuselab.io
MIT License
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21
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Single Instance for Shadernames is not working
#26
texone
opened
3 years ago
0
Discuss Fmod vs Mod
#25
texone
closed
3 years ago
3
Find good hash functions
#24
texone
closed
3 years ago
5
Github action fix
#23
sebescudie
closed
3 years ago
0
Feature/nuspec and folder structure
#22
sebescudie
closed
3 years ago
0
Minor fixes to C# project
#21
azeno
closed
3 years ago
0
Deployment
#20
sebescudie
closed
3 years ago
0
WIP: upgrade to newer sdk style project format
#19
sebllll
closed
3 years ago
5
c# node factories
#18
texone
closed
2 years ago
1
c# better project structure
#17
texone
closed
3 years ago
2
Test
#16
texone
closed
3 years ago
0
Pin renaming on low level nodes
#15
everyoneishappy
closed
3 years ago
3
Tooltip devlopment
#14
everyoneishappy
closed
2 years ago
0
Gradient Input Type
#13
everyoneishappy
closed
2 years ago
0
Bufferin node only seems to make StructuredBuffer<Float>
#12
everyoneishappy
closed
3 years ago
3
Finish To Shader Fx Bridge
#11
texone
closed
3 years ago
1
Add c# project for enums on fuse core and common
#10
texone
closed
3 years ago
2
async shader compilation
#9
texone
opened
3 years ago
0
Implement solution to handle structs from vl using reflection
#8
texone
opened
3 years ago
0
Timeline Session
#7
everyoneishappy
closed
3 years ago
1
Move HDE to new Vl File
#6
texone
closed
3 years ago
0
Shader regions
#5
azeno
opened
3 years ago
0
Better way to handle Code Delegates using Mixins
#4
texone
opened
3 years ago
3
How to do away with the need for GPUIn nodes
#3
everyoneishappy
closed
3 years ago
1
Adapted to latest changes in VL.Stride
#2
tebjan
closed
3 years ago
1
Var and Funk changes
#1
tebjan
closed
3 years ago
3
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