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TheFuseLab
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VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://www.thefuselab.io
MIT License
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Check Groupable option for mixin functions
#76
texone
opened
1 year ago
0
System freezes when resources size changes
#75
natan-sinigaglia
opened
1 year ago
0
Resource Descriptors
#74
natan-sinigaglia
closed
1 year ago
1
Implement Geometric distortion motion-blur for particles
#73
natan-sinigaglia
opened
1 year ago
0
Add Circle-cut to quad transition distance-based for particles
#72
natan-sinigaglia
opened
1 year ago
0
Import Sprite screen size utility nodes from old project
#71
natan-sinigaglia
opened
1 year ago
0
Compute Graph not updating correctly on changes in the patch
#70
natan-sinigaglia
opened
1 year ago
0
Ease node doesn't seem to work anymore
#69
natan-sinigaglia
closed
1 year ago
1
Bring RenderScheduler inside ComputeSystem
#68
natan-sinigaglia
closed
1 year ago
1
[SDF] Adds SDFToMesh, VoxelVolume and FindSDFBoundingBox
#67
tebjan
closed
2 years ago
1
Compute System Attributes are not handled well with if region
#66
texone
closed
1 year ago
0
Fix VolumeSDF in Fuse.Common.SDF
#65
texone
closed
2 years ago
0
Fix CullRayByBoundingBox and CullRayDefault in Fuse.Raymarch
#64
texone
closed
2 years ago
0
Fix directinal light shadow for RayMarch(Material)
#63
torinos-yt
closed
2 years ago
1
0.1.6 - when adding new force to particle system, I have to restart patch to make it work
#62
stixo
opened
2 years ago
0
0.1.6 - When working with SDF + fuse material + sample texture, cache needs to be forced refreshed to see changes in raymarching
#61
stixo
opened
2 years ago
1
0.1.6 - worleyNoise throwing error - stopped working completely
#60
stixo
opened
2 years ago
0
If region does not always pipe values through
#59
texone
closed
1 year ago
1
Add Geodesic tiling
#58
everyoneishappy
opened
2 years ago
0
Fuse crashing VVVV .net unhandled exception error CS0246
#57
rofoto
closed
2 years ago
2
Not all combinations of `GpuValue<T>` work when connecting any `T`
#56
azeno
closed
1 year ago
1
Buffers and textures don't work in materials.
#55
tebjan
closed
2 years ago
4
Materials seem to be compiled twice
#54
tebjan
closed
1 year ago
1
Draw ShaderGraph 'ColorTarget' should be adaptive
#53
everyoneishappy
closed
2 years ago
1
Get rid of obsolete help patches
#52
sebescudie
opened
2 years ago
0
Raymarch (Material) does not seem to work with VolumeSDF
#51
sebescudie
closed
2 years ago
7
Finish Noise documentation
#50
sebescudie
closed
2 years ago
2
Finish SDF documentation
#49
sebescudie
opened
2 years ago
0
Fluid documentation
#48
sebescudie
opened
2 years ago
0
Fixed texture as force field example
#47
smakhtin
closed
3 years ago
0
Added VolumeSDF node
#46
smakhtin
closed
3 years ago
1
Check Read Write for Inputs to only make resources Writable in the shader when needed
#45
texone
opened
3 years ago
0
Adds videos to README.md
#44
tebjan
closed
3 years ago
0
Fixes memory leaks in both the `GpuValueViewer` as well as the `DrawShaderGraph` node
#43
azeno
closed
3 years ago
0
Allow multiple individual sinks for GpuValue
#42
tebjan
opened
3 years ago
7
Unable to load VL.Fuse: "The type or namespace 'T3' could not be found" in Fuse.Core.vl.cs"
#41
t3kt
closed
3 years ago
2
Material extension rework
#40
tebjan
closed
3 years ago
1
Ensure stable IDs for every shader so the stride shader cache works
#39
tebjan
opened
3 years ago
0
Constant values lead to shader constants
#38
azeno
closed
3 years ago
0
DrawShaderGraph Node spawns multiple render windows [if it is being created after the SceneWindow]
#37
cnisidis
opened
3 years ago
0
Add InputModifier in out inout to FunctionParameter
#36
texone
opened
3 years ago
0
look at blenders way to handle different integrators
#35
texone
opened
3 years ago
0
A BezierSDF where B.Y = -A.Y does not render properly
#34
sebescudie
opened
3 years ago
0
Setting a negative value in MandelbulbSDF's iterations pin crashes rendering
#33
sebescudie
closed
2 years ago
0
Sending a fuse value to shaderFX seems to break if ToShaderFX is used more then once with the same source
#32
everyoneishappy
closed
3 years ago
1
Node renaming - refactoring
#31
natan-sinigaglia
closed
3 years ago
0
Fixes recompile issues with new monadic feature
#30
azeno
closed
3 years ago
2
Tells VL about the monadic nature of `GpuValue<T>`
#29
azeno
closed
3 years ago
1
Make Stride Rendering Material Overrides from fuse shader
#28
everyoneishappy
closed
1 year ago
0
Discuss more exotic Noise options Polca Dot, star cubist
#27
texone
opened
3 years ago
1
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