SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for SadConsole.Host.MonoGame and SadConsole.Host.SFML. When adding a host library to your project, you don't need to reference the base SadConsole package. If you use MonoGame, you'll also need to add a rendering NuGet package, such as MonoGame.Framework.DesktopGL.
SadConsole currently targets .NET 6, .NET 7, and .NET 8
For the latest changes in this release, see the notes below
Here are some of the features SadConsole supports:
using Console = SadConsole.Console;
using SadConsole;
using SadConsole.Configuration;
using SadRogue.Primitives;
Settings.WindowTitle = "SadConsole Examples";
// Configure how SadConsole starts up
Builder startup = new Builder()
.SetScreenSize(90, 30)
.UseDefaultConsole()
.OnStart(Game_Started)
.IsStartingScreenFocused(true)
.ConfigureFonts(true)
;
// Setup the engine and start the game
Game.Create(startup);
Game.Instance.Run();
Game.Instance.Dispose();
void Game_Started(object? sender, GameHost host)
{
ColoredGlyph boxBorder = new(Color.White, Color.Black, 178);
ColoredGlyph boxFill = new(Color.White, Color.Black);
Game.Instance.StartingConsole.FillWithRandomGarbage(255);
Game.Instance.StartingConsole.DrawBox(new Rectangle(2, 2, 26, 5), ShapeParameters.CreateFilled(boxBorder, boxFill));
Game.Instance.StartingConsole.Print(4, 4, "Welcome to SadConsole!");
}
Imports SadConsole
Imports Console = SadConsole.Console
Imports SadConsole.Configuration
Imports SadRogue.Primitives
Module Module1
Sub Main()
Dim startup As New Builder()
' Configure how SadConsole starts up
startup.SetScreenSize(90, 30)
startup.UseDefaultConsole()
startup.OnStart(AddressOf Game_Started)
startup.IsStartingScreenFocused(True)
startup.ConfigureFonts(True)
' Setup the engine and start the game
SadConsole.Game.Create(startup)
SadConsole.Game.Instance.Run()
SadConsole.Game.Instance.Dispose()
End Sub
Sub Game_Started(sender As Object, host As GameHost)
Dim boxBorder = New ColoredGlyph(Color.White, Color.Black, 178)
Dim boxFill = New ColoredGlyph(Color.White, Color.Black)
Game.Instance.StartingConsole.FillWithRandomGarbage(255)
Game.Instance.StartingConsole.DrawBox(New Rectangle(2, 2, 26, 5), ShapeParameters.CreateFilled(boxBorder, boxFill))
Game.Instance.StartingConsole.Print(4, 4, "Welcome to SadConsole!")
End Sub
End Module
v10.4.2 (10/23/2024)
StringParser
's base command object has a virtual Removed
method.StringParser
's Recolor command can use 'w' in place of length to specify that it recolors 'word' length: until a space or \0 character is reached.StringParser
's Blink command now has the blink effect RestoreCellOnRemoved
set to true.NamedColor
supporting type which is just a collection of named color values for serialization.