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Toemsel
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Network
C# Network Library
https://push-force.dev
GNU Lesser General Public License v3.0
355
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Kit-Tool
#97
George21234
closed
4 weeks ago
0
fix #95
#96
aper836
closed
1 year ago
1
Structs are unsupported
#95
aper836
opened
1 year ago
0
possible infinite loop problem at runtime
#94
acard0
opened
1 year ago
1
Packet handler in Client is not called after reconnecting
#93
till-f
opened
1 year ago
0
Connection closed event not raised when connection times out
#92
R-C137
opened
2 years ago
0
Classes in packets get instantiated as the parent variable Type rather than the Type they were initially when being sent
#91
eeetem
opened
2 years ago
0
System.IO.EndOfStreamException: 'Unable to read beyond the end of the stream.'
#90
rizwan1239
closed
2 years ago
1
Unnecessary dependency Microsoft.CSharp
#89
OmegaMetor
closed
2 years ago
1
AssemblyDoesNotExist when sending strings
#88
JustAnotherGameDevWasTaken
closed
2 years ago
2
Connection closes with the reason "AssemblyDoesNotExist" after sending custom packets
#87
JustAnotherGameDevWasTaken
closed
2 years ago
0
not sure what i'm missing when using the registerstaticpacket handler
#86
JustAnotherGameDevWasTaken
closed
2 years ago
1
license usage within closed source commercial game
#85
JustAnotherGameDevWasTaken
closed
2 years ago
1
A Task was cancelled
#84
rizwan1239
opened
2 years ago
7
Using Network with mono
#83
Nic-Alexander
opened
2 years ago
4
Cannot communicate withe IPv4 address
#82
Nic-Alexander
closed
2 years ago
4
Calling ServerConnectionContainer.Stop or ServerConnectionContainer.StopTcpListener() Throws an Exception
#81
abdelfattahradwan
closed
2 years ago
1
Can this library send and receive structs ?
#80
genaray
closed
2 years ago
2
Problem when sending a packet from server to client
#79
Masu-Baumgartner
closed
3 years ago
5
WritePacketThreadException with Unity build on android
#78
JeffreyR-1746919
closed
3 years ago
9
Static strings cause crashes
#77
blockplacer
closed
3 years ago
0
Crashing if variables on connection event.
#76
blockplacer
closed
3 years ago
0
WriteThreadPacketException when sending data async
#75
blockplacer
closed
3 years ago
15
Check .NET 5 compatibility
#74
Toemsel
closed
3 years ago
1
Connection lost 56564. Reason InvokePacketThreadException
#73
blockplacer
closed
3 years ago
0
Change License
#72
blockplacer
closed
3 years ago
8
No bluetooth branch
#71
aidenpearce79
closed
4 years ago
1
An example is needed
#70
aidenpearce79
closed
4 years ago
3
Typo?
#69
aidenpearce79
closed
4 years ago
1
Possible confusion in RegisterPacketHandler
#68
aidenpearce79
closed
4 years ago
1
Typo?
#67
aidenpearce79
closed
4 years ago
2
Uncatchable SocketException
#66
skaupper
closed
4 years ago
1
Proccess Memory Issue
#65
mhmdserhan
opened
4 years ago
0
Getting 'The operation was canceled' in InvokeWork()
#64
asusralis
closed
4 years ago
2
Master no bluetooth behind required bug fix commits.
#63
asusralis
closed
4 years ago
8
Does this work on mobile devices using Unity?
#62
asusralis
closed
4 years ago
2
Timeout Bug
#61
mhmdserhan
closed
4 years ago
3
Packet may have no constructor
#60
Toemsel
closed
4 years ago
1
RegisterStaticPacketHandler in ClientConnectionContainer only works on the first declared handler
#59
lasse8290
closed
4 years ago
4
Version increment to 6.1.4.20
#58
Toemsel
closed
4 years ago
0
54 53
#57
Toemsel
closed
4 years ago
0
Move UDP request to the TCPConnection
#56
Toemsel
opened
4 years ago
0
CancellationToken with "ThrowIfCancelled" instead of Thread.Abort
#55
Toemsel
closed
4 years ago
1
KeyNotFound while using RawData
#54
Toemsel
closed
4 years ago
1
ServerContainer Connection Count not decreasing
#53
Toemsel
closed
4 years ago
2
Close Reason AssemblyDoesNotExist
#52
ReznicencuBogdan
closed
4 years ago
1
Compiling w/o supporting .net 3.5
#51
Ziden
closed
4 years ago
2
how to get messge from server to client?
#50
red-gezi
closed
4 years ago
4
Assembly doesnt exist when deploying on Android device
#49
luky92
closed
5 years ago
8
Examples not working :(
#48
Ziden
closed
5 years ago
3
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