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TransientTetra
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proc_gen_opengl
Procedural generation of 3D terrain in OpenGL
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Bitmap heightmap loading - redo with another library
#107
TransientTetra
opened
3 years ago
0
Move relevant stuff from demo1 class to application
#106
TransientTetra
opened
3 years ago
0
Add support for directx
#105
TransientTetra
opened
3 years ago
0
Physics engine
#104
TransientTetra
opened
3 years ago
0
Check for available drivers on application init
#103
TransientTetra
opened
3 years ago
0
Add sprites
#102
TransientTetra
opened
3 years ago
0
Non square heightmaps cause an exception
#101
TransientTetra
opened
3 years ago
0
feature/#60
#100
TransientTetra
closed
3 years ago
0
feature/#98
#99
TransientTetra
closed
3 years ago
0
Improve lighting
#98
TransientTetra
closed
3 years ago
0
#92: Make demo1 scene remember config for each camera type
#97
TransientTetra
closed
3 years ago
0
#94: Arrange demo1 frames
#96
TransientTetra
closed
3 years ago
0
feature/#93
#95
TransientTetra
closed
3 years ago
0
Arrange demo1 frames at the start of the app
#94
TransientTetra
closed
3 years ago
0
Make app start in fullscreen/similar
#93
TransientTetra
closed
3 years ago
0
Make demo1 keep position and config for each of the 3 cameras
#92
TransientTetra
closed
3 years ago
1
Fix hydraulic erosion
#91
TransientTetra
opened
3 years ago
0
Rework cmakelists to not include demo in lib compilation
#90
TransientTetra
opened
3 years ago
0
Improve readme - change project name etc
#89
TransientTetra
opened
3 years ago
1
Envelop library in namespace
#88
TransientTetra
opened
3 years ago
0
Abstract visual engine and generation engine abstraction classes - assess
#87
TransientTetra
opened
3 years ago
0
#79: Hydraulic erosion
#86
TransientTetra
closed
3 years ago
0
Integrate sound system with OpenAL
#85
TransientTetra
opened
3 years ago
0
Create intermediary class imguiframe
#84
TransientTetra
opened
3 years ago
0
#80: Merge camera view and terrainmodelsview into scene3D
#83
TransientTetra
closed
3 years ago
0
#78: Implement slope based grass coloring
#82
TransientTetra
closed
3 years ago
0
Improve communication with shaders
#81
TransientTetra
opened
3 years ago
0
Merge cameraview and terrainmodelsview into 3dsceneview or similar
#80
TransientTetra
closed
3 years ago
1
Add hydraulic erosion
#79
TransientTetra
closed
3 years ago
0
New coloring - three levels, more mountain-like
#78
TransientTetra
closed
3 years ago
1
#74: Rework some architecture
#77
TransientTetra
closed
3 years ago
0
Rework where shaders lie; move out of mesh
#76
TransientTetra
opened
3 years ago
0
Create documentation
#75
TransientTetra
opened
3 years ago
1
Reassess MVC model; change to another arch if needed
#74
TransientTetra
closed
3 years ago
2
Add circular island map, crater map etc
#73
TransientTetra
opened
3 years ago
1
#37: Fix perlin to not change when changing n of vertices
#72
TransientTetra
closed
3 years ago
0
Add Worley noise map
#71
TransientTetra
opened
3 years ago
0
#64: Heightmap addition and multiplication
#70
TransientTetra
closed
3 years ago
0
Feature/#59
#69
szymonzygzula
closed
3 years ago
0
Create demo2
#68
TransientTetra
opened
3 years ago
0
Improve how points are stored
#67
TransientTetra
opened
3 years ago
0
Add material class
#66
TransientTetra
opened
3 years ago
0
#32: Implement Voronoi diagrams
#65
TransientTetra
closed
3 years ago
0
Allow terrain to add and multiply multiple heightmaps
#64
TransientTetra
closed
3 years ago
0
Make camera change aspect ratio when window resized
#63
TransientTetra
opened
4 years ago
0
#36: Rework class internals
#62
TransientTetra
closed
4 years ago
0
Feature/#30
#61
szymonzygzula
closed
4 years ago
1
Saving terrain to file
#60
TransientTetra
closed
3 years ago
0
Add specular lighting shader
#59
TransientTetra
closed
3 years ago
0
Change noise - noise map to use templates
#58
TransientTetra
closed
4 years ago
1
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