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TransientTetra
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proc_gen_opengl
Procedural generation of 3D terrain in OpenGL
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Add user interface to change terrain color
#57
TransientTetra
closed
3 years ago
0
#31: Implement diamond-square algorithm heightmap
#56
TransientTetra
closed
4 years ago
0
Feature/#15
#55
szymonzygzula
closed
4 years ago
0
#26: Add interface frame to control camera
#54
TransientTetra
closed
4 years ago
0
Make terrain translator updateVertices multithreaded
#53
TransientTetra
opened
4 years ago
0
Resolve warning in vaos
#52
TransientTetra
opened
4 years ago
0
Add static camera
#51
TransientTetra
closed
4 years ago
0
Add grounded fps camera
#50
TransientTetra
opened
4 years ago
0
Abstract input processing in main scene view to a new class
#49
TransientTetra
closed
4 years ago
0
#44: Add real time generation toggle
#48
TransientTetra
closed
4 years ago
0
#42: Change terrain frame to be collapsible
#47
TransientTetra
closed
4 years ago
0
Add fps counter
#46
TransientTetra
opened
4 years ago
0
Make shift key modify speed
#45
TransientTetra
closed
4 years ago
0
Add generation 'editor mode' toggle to generation frame
#44
TransientTetra
closed
4 years ago
0
Add textures
#43
TransientTetra
opened
4 years ago
0
Change generation frame to be minimizable
#42
TransientTetra
closed
4 years ago
0
FPS camera should move on a plane, even when looking down/upwards
#41
TransientTetra
closed
4 years ago
0
When the cursor is captivated the application should keep it centered
#40
TransientTetra
opened
4 years ago
0
Change mouse captivation logic to captivate mouse when clickec on the screen, but outside a frame
#39
TransientTetra
opened
4 years ago
2
Add fustrum rendering to improve performance
#38
TransientTetra
opened
4 years ago
0
Changing number of vertices per side makes an effect on perlin noise and white noise
#37
TransientTetra
closed
3 years ago
0
Rework camera class internals
#36
TransientTetra
closed
4 years ago
3
Model loading
#35
TransientTetra
opened
4 years ago
0
Inifinite generation
#34
TransientTetra
opened
4 years ago
0
Add skybox
#33
TransientTetra
opened
4 years ago
0
Implement Voronoi diagrams
#32
TransientTetra
closed
3 years ago
0
Implement diamond-square algorithm
#31
TransientTetra
closed
4 years ago
0
Height colouring
#30
TransientTetra
closed
4 years ago
0
Feature/#23
#29
TransientTetra
closed
4 years ago
0
Feature/#24
#28
szymonzygzula
closed
4 years ago
3
Feature/#19
#27
TransientTetra
closed
4 years ago
0
Add interface frame to control camera
#26
TransientTetra
closed
4 years ago
3
Add main menu
#25
TransientTetra
opened
4 years ago
0
Add FPS camera
#24
TransientTetra
closed
4 years ago
0
Add an interface frame to control generated terrain
#23
TransientTetra
closed
4 years ago
1
Feature/#3
#22
szymonzygzula
closed
4 years ago
1
#11: Fix memory leak
#21
TransientTetra
closed
4 years ago
0
Devise a way to not ship uncompiled shaders with binaries
#20
TransientTetra
opened
4 years ago
1
Implement simplex noise generator
#19
TransientTetra
closed
4 years ago
1
Feature/#16
#18
TransientTetra
closed
4 years ago
0
Move all opengl context related stuff from window class to view
#17
TransientTetra
opened
4 years ago
1
Add some basic terrain so that it can be seen
#16
TransientTetra
closed
4 years ago
0
Add lighting
#15
TransientTetra
closed
4 years ago
0
Feature/#9
#14
TransientTetra
closed
4 years ago
0
Change SDL and GLEW to be linked statically on windows
#13
TransientTetra
opened
4 years ago
0
When launching the compiled application by clicking on exe icon two windows are created
#12
TransientTetra
opened
4 years ago
0
Memory leak in main scene view
#11
TransientTetra
closed
4 years ago
0
Feature/#4
#10
TransientTetra
closed
4 years ago
0
Add model - view interfacing
#9
TransientTetra
closed
4 years ago
0
Feature/#5
#8
TransientTetra
closed
4 years ago
0
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