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TrinityUniversityGameDesign
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advgamedev-s23-intothefire
advgamedev-s23-intothefire created by GitHub Classroom
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Center room
#194
Voxelslide
closed
1 year ago
0
Vict linked
#193
whoiscadenyoung
closed
1 year ago
0
Austin misc2
#192
dazephster
closed
1 year ago
0
Terrain
#191
GManners-Trinity
closed
1 year ago
0
Victory and colors
#190
whoiscadenyoung
closed
1 year ago
0
Blue/combatroom Final combat room updates and fixes
#189
guwahavel
closed
1 year ago
0
Redo lock on
#188
JacksonFroehlich
closed
1 year ago
0
updated weapon and playe rIDS
#187
whoiscadenyoung
closed
1 year ago
0
Develop
#186
whoiscadenyoung
closed
1 year ago
0
Fixed weapon select
#185
whoiscadenyoung
closed
1 year ago
1
Fixing Axes and Spikes
#184
LG-AltSpace
closed
1 year ago
0
improved verticality of weapons, added planking
#183
JacksonFroehlich
closed
1 year ago
0
Develop UI 2
#182
whoiscadenyoung
closed
1 year ago
0
Green/backup UI
#181
whoiscadenyoung
closed
1 year ago
0
Green/backup UI
#180
whoiscadenyoung
closed
1 year ago
0
Get showdown working
#179
Voxelslide
closed
1 year ago
0
Green/rig testing
#178
JohnJackPittman
closed
1 year ago
0
Green/player particles
#177
JacksonFroehlich
closed
1 year ago
0
Purple/miniboss wall redo
#176
GManners-Trinity
closed
1 year ago
1
Purple/roaming boss
#175
LG-AltSpace
closed
1 year ago
0
Green/final weapons
#174
JacksonFroehlich
closed
1 year ago
0
Blue/merge fixing rooms finals
#173
ymatsumo23
closed
1 year ago
0
Add music
#172
Voxelslide
closed
1 year ago
0
Some skybox edits in Gabriel Test Scene and also some edits to the pl…
#171
JohnJackPittman
closed
1 year ago
0
Green/rig testing
#170
JohnJackPittman
closed
1 year ago
0
This adds Monkey
#169
JohnJackPittman
closed
1 year ago
0
Green/backup UI
#168
whoiscadenyoung
closed
1 year ago
0
Quality of life changes - Outline of characters and damage text
#167
GManners-Trinity
closed
1 year ago
0
Walls/Ceiling and 1 test platforming room
#166
dazephster
closed
1 year ago
0
Develop
#165
whoiscadenyoung
closed
1 year ago
0
updated LabyrinthGenerator prefab to hold the empty rooms instead of …
#164
ymatsumo23
closed
1 year ago
0
Green/rig testing
#163
JohnJackPittman
closed
1 year ago
0
Make hallways look good
#162
GManners-Trinity
closed
1 year ago
0
Hallways look good, swapped placeholder hallway objects for debris, and gave hallways railings
#161
Voxelslide
closed
1 year ago
0
Make arena look good
#160
Voxelslide
closed
1 year ago
0
Make arena look good
#159
Voxelslide
closed
1 year ago
0
Green/rig testing
#158
JohnJackPittman
closed
1 year ago
0
Purple/miniboss varied attacks
#157
GManners-Trinity
closed
1 year ago
0
Third Character added
#156
JohnJackPittman
closed
1 year ago
0
Blue/combatroom
#155
guwahavel
closed
1 year ago
0
Blue/fixing rooms
#154
ymatsumo23
closed
1 year ago
0
Green/rig testing
#153
JohnJackPittman
closed
1 year ago
0
Revert "Purple/event text"
#152
GManners-Trinity
closed
1 year ago
0
Purple dev poi
#151
LG-AltSpace
closed
1 year ago
0
Purple/event text
#150
whoiscadenyoung
closed
1 year ago
0
Final millie
#149
jaiden-kimble
closed
1 year ago
0
Green/rig testing
#148
JohnJackPittman
closed
1 year ago
0
Green/refined movement
#147
JacksonFroehlich
closed
1 year ago
0
Purple/player teleport vfx
#146
GManners-Trinity
closed
1 year ago
0
Visible Timer in Game and in Side Events
#145
GManners-Trinity
closed
1 year ago
0
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