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Unity-Technologies
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ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
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Toon shader doesn't receive substractive shadows
#5
Fejuto
closed
1 year ago
0
Invalid condition expression
#4
evan-boissonnot
opened
2 years ago
0
Updated to Unity 2020.3 LTS and URP 10.4
#3
hybridherbst
opened
3 years ago
0
cannot see any shadow.
#2
redcool
opened
4 years ago
1
Errors and pink shader on Water material
#1
MlleDR
opened
5 years ago
3