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UnvanquishedAssets
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map-parpax_src.dpkdir
A map for the Unvanquished game project
https://unvanquished.net
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Can see through a ceiling from "dome"
#19
slipher
opened
6 days ago
9
make a nonsolid wall solid
#18
sweet235
closed
3 weeks ago
5
materials: reuse ex normal and specular map
#17
illwieckz
closed
1 month ago
0
add ladder navcons
#16
ghost
opened
1 year ago
0
`textures/parpax_evillair/e6horzovallight_nolight` matrial is defined two times
#15
illwieckz
opened
1 year ago
0
import navcons
#14
illwieckz
closed
1 year ago
0
Warn: encountered ghost-entity #193 with only one field: classname = func_static
#13
ghost
opened
2 years ago
0
Fix syntax in shader squarelamp_blue_40k
#12
slipher
closed
3 years ago
3
Bots don't know they can pass through the elevator when it is at the right position
#11
necessarily-equal
closed
3 years ago
1
Relicense under CC-BY-SA 4.0.
#10
Viech
closed
4 years ago
2
various optimizations (caulk, detail, subtlehint…)
#9
illwieckz
closed
4 years ago
0
WIP: attempt to render decorative turrets in game
#8
illwieckz
opened
4 years ago
1
some bikeshedding
#7
illwieckz
closed
6 years ago
1
resize hint brushes to fit doorways, fix #5
#6
illwieckz
closed
6 years ago
3
weird hint brush geometry
#5
illwieckz
closed
6 years ago
1
Add .xcf sources and write a descriptive line.
#4
Viech
opened
6 years ago
0
Warn: Spawn blocking entity has oldEnt == nullptr
#3
illwieckz
closed
3 years ago
9
misoriented block texture in corridor
#2
illwieckz
closed
6 years ago
1
Two leftover acid tubes inside old alien default.
#1
Viech
closed
6 years ago
3