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V-Sekai
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many_bone_ik
A custom inverse kinematics system solver for multi-chain skeletons and with constraints.
MIT License
35
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Split many bone ik into ccdik solver ik modifier and kusudama constraint ik modifier
#28
fire
opened
3 days ago
1
Demo a grabbable in vr demo with lasso and godot vrm
#27
fire
opened
1 month ago
0
Fix Many bone ik not refreshing
#26
fire
opened
1 month ago
0
Fix many bone ik yellow shader for kusudamas
#25
fire
opened
1 month ago
0
Make it an addon.
#24
Ughuuu
opened
7 months ago
0
Made it an addon
#23
Ughuuu
opened
7 months ago
0
State of this code ?
#22
ywmaa
closed
7 months ago
7
Rotation swing and Rotation twist constraint all the bones in a Humanoid Skeleton
#21
fire
closed
1 year ago
1
Handle documentation changes
#20
fire
closed
1 year ago
1
CICD fails with set parent
#19
fire
closed
1 year ago
1
Add better testing to many bone ik
#18
fire
closed
1 year ago
1
Add TRS to the matrix
#17
fire
closed
1 year ago
0
Fix the ewbik constraints in the web browser.
#16
fire
closed
1 year ago
1
Performance bottlenecks
#15
fire
closed
1 year ago
1
Makes solves reproducable.
#14
fire
closed
1 year ago
1
Warnings from cicd
#13
fire
closed
1 year ago
2
Add edit damp mode to the inspector
#12
fire
closed
1 year ago
1
Migrate renik to ewbik
#11
fire
closed
1 year ago
1
Optimize limit cones by rotating the cones but keep visualizations
#10
fire
closed
1 year ago
1
Gizmos lag and don't update instantly
#9
fire
closed
2 years ago
1
Provide handles people can drag in the viewport
#8
fire
closed
1 year ago
4
Provide 5 minute introductions to the technology.
#7
fire
closed
1 year ago
4
Yoga / Taichi instruction
#2
fire
closed
2 years ago
1
Need some robust testing
#1
fire
closed
2 years ago
5
Define constraints numbers for the entire body.
#3
fire
closed
2 years ago
1
Candy wrapper on the LeftLowerArm
#4
fire
closed
2 years ago
2
Show fins in the kusudama display
#5
fire
closed
2 years ago
1
Research cushioning soft constraint
#6
fire
closed
2 years ago
1