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ValksGodotTools
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Template
Template to be used for all Godot 4 C# starting projects
MIT License
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Using two projects with the same Template name will cause conflicts in ResourceOptions
#16
valkyrienyanko
opened
1 week ago
0
Mod Loader can't handle two mods with two scripts in the same location
#15
valkyrienyanko
opened
1 week ago
3
I think all events in persistent services / nodes should be set to null on going back to the main menu
#14
valkyrienyanko
opened
8 months ago
0
Cannot create console commands in abstract classes
#13
valkyrienyanko
closed
8 months ago
1
Roadmap
#12
valkyrienyanko
opened
8 months ago
1
SceneManager should be defined in Template as Resource or in GodotUtils as static?
#11
valkyrienyanko
closed
9 months ago
1
Convert AudioManager to Resource
#10
valkyrienyanko
closed
8 months ago
0
Renaming the namespace is somewhat tedious
#9
valkyrienyanko
closed
9 months ago
0
Roadmap
#8
valkyrienyanko
closed
9 months ago
0
I need help simplifying this section of code
#7
valkyrienyanko
closed
1 year ago
0
Make concept background art move around slightly to give nice effect
#6
valkyrienyanko
closed
9 months ago
0
Pressing Esc while in the 3D FPS scene and while the cursor is visible will cause the cursor to become invisible when the popup menu comes up
#5
valkyrienyanko
closed
9 months ago
0
Adding a new hotkey after the hotkeys have already been saved will cause input map not found
#4
valkyrienyanko
closed
9 months ago
0
Pressing escape while in level.tscn while the hotkeys is open and currently waiting for new hotkey, escapes out of the hotkey menu back to the popup menu. This behaviour is undesired. Instead the first escape should cancel the waiting for hotkey input. Then the next escape should exit out of the options menu.
#3
valkyrienyanko
closed
9 months ago
0
Borderless mode does not fully cover the entire screen (there is a 1 pixel border gap all around)
#2
valkyrienyanko
closed
8 months ago
0
Roadmap
#1
valkyrienyanko
closed
1 year ago
0