The WebCodecs API provides low-level access to media codecs, but provides no way of actually packaging (multiplexing) the encoded media into a playable file. This project implements an MP4 multiplexer in pure TypeScript, which is high-quality, fast and tiny, and supports both video and audio as well as various internal layouts such as Fast Start or fragmented MP4.
Note: If you're looking to create WebM files, check out webm-muxer, the sister library to mp4-muxer.
Consider donating if you've found this library useful and wish to support it ❤️
The following is an example of a common usage of this library:
import { Muxer, ArrayBufferTarget } from 'mp4-muxer';
let muxer = new Muxer({
target: new ArrayBufferTarget(),
video: {
codec: 'avc',
width: 1280,
height: 720
},
fastStart: 'in-memory'
});
let videoEncoder = new VideoEncoder({
output: (chunk, meta) => muxer.addVideoChunk(chunk, meta),
error: e => console.error(e)
});
videoEncoder.configure({
codec: 'avc1.42001f',
width: 1280,
height: 720,
bitrate: 1e6
});
/* Encode some frames... */
await videoEncoder.flush();
muxer.finalize();
let { buffer } = muxer.target; // Buffer contains final MP4 file
After webm-muxer gained traction for its ease of use and integration with the WebCodecs API, this library was created to now also allow the creation of MP4 files while maintaining the same DX. While WebM is a more modern format, MP4 is an established standard and is supported on more devices.
Using NPM, simply install this package using
npm install mp4-muxer
You can import all exported classes like so:
import * as Mp4Muxer from 'mp4-muxer';
// Or, using CommonJS:
const Mp4Muxer = require('mp4-muxer');
Alternatively, you can simply include the library as a script in your HTML, which will add an Mp4Muxer
object,
containing all the exported classes, to the global object, like so:
<script src="https://github.com/Vanilagy/mp4-muxer/raw/main/build/mp4-muxer.js"></script>
For each MP4 file you wish to create, create an instance of Muxer
like so:
import { Muxer } from 'mp4-muxer';
let muxer = new Muxer(options);
The available options are defined by the following interface:
interface MuxerOptions {
target:
| ArrayBufferTarget
| StreamTarget
| FileSystemWritableFileStreamTarget,
video?: {
codec: 'avc' | 'hevc' | 'vp9' | 'av1',
width: number,
height: number,
// Adds rotation metadata to the file
rotation?: 0 | 90 | 180 | 270 | TransformationMatrix,
// Specifies the expected frame rate of the video track. When present,
// timestamps will be rounded according to this value.
frameRate?: number
},
audio?: {
codec: 'aac' | 'opus',
numberOfChannels: number,
sampleRate: number
},
fastStart:
| false
| 'in-memory'
| 'fragmented'
| { expectedVideoChunks?: number, expectedAudioChunks?: number }
firstTimestampBehavior?: 'strict' | 'offset' | 'cross-track-offset'
}
Codecs currently supported by this library are AVC/H.264, HEVC/H.265, VP9 and AV1 for video, and AAC and Opus for audio.
target
(required)This option specifies where the data created by the muxer will be written. The options are:
ArrayBufferTarget
: The file data will be written into a single large buffer, which is then stored in the target.
import { Muxer, ArrayBufferTarget } from 'mp4-muxer';
let muxer = new Muxer({
target: new ArrayBufferTarget(),
fastStart: 'in-memory',
// ...
});
// ...
muxer.finalize();
let { buffer } = muxer.target;
StreamTarget
: This target defines callbacks that will get called whenever there is new data available - this is
useful if you want to stream the data, e.g. pipe it somewhere else. The constructor has the following signature:
constructor(options: {
onData?: (data: Uint8Array, position: number) => void,
chunked?: boolean,
chunkSize?: number
});
onData
is called for each new chunk of available data. The position
argument specifies the offset in bytes at
which the data has to be written. Since the data written by the muxer is not always sequential, make sure to
respect this argument.
When using chunked: true
, data created by the muxer will first be accumulated and only written out once it has
reached sufficient size. This is useful for reducing the total amount of writes, at the cost of latency. It uses a
default chunk size of 16 MiB, which can be overridden by manually setting chunkSize
to the desired byte length.
If you want to use this target for live-streaming, i.e. playback before muxing has finished, you also need to set
fastStart: 'fragmented'
.
Usage example:
import { Muxer, StreamTarget } from 'mp4-muxer';
let muxer = new Muxer({
target: new StreamTarget({
onData: (data, position) => { /* Do something with the data */ }
}),
fastStart: false,
// ...
});
FileSystemWritableFileStreamTarget
: This is essentially a wrapper around a chunked StreamTarget
with the intention
of simplifying the use of this library with the File System Access API. Writing the file directly to disk as it's
being created comes with many benefits, such as creating files way larger than the available RAM.
You can optionally override the default chunkSize
of 16 MiB.
constructor(
stream: FileSystemWritableFileStream,
options?: { chunkSize?: number }
);
Usage example:
import { Muxer, FileSystemWritableFileStreamTarget } from 'mp4-muxer';
let fileHandle = await window.showSaveFilePicker({
suggestedName: `video.mp4`,
types: [{
description: 'Video File',
accept: { 'video/mp4': ['.mp4'] }
}],
});
let fileStream = await fileHandle.createWritable();
let muxer = new Muxer({
target: new FileSystemWritableFileStreamTarget(fileStream),
fastStart: false,
// ...
});
// ...
muxer.finalize();
await fileStream.close(); // Make sure to close the stream
fastStart
(required)By default, MP4 metadata (track info, sample timing, etc.) is stored at the end of the file - this makes writing the
file faster and easier. However, placing this metadata at the start of the file instead (known as "Fast Start")
provides certain benefits: The file becomes easier to stream over the web without range requests, and sites like YouTube
can start processing the video while it's uploading. This library provides full control over the placement of metadata
setting fastStart
to one of these options:
false
: Disables Fast Start, placing all metadata at the end of the file. This option is the fastest and uses the
least memory. This option is recommended for large, unbounded files that are streamed directly to disk.'in-memory'
: Produces a file with Fast Start by keeping all media chunks in memory until the file is finalized. This
option produces the most compact output possible at the cost of a more expensive finalization step and higher memory
requirements. This is the preferred option when using ArrayBufferTarget
as it will result in a higher-quality
output with no change in memory footprint.'fragmented'
: Produces a fragmented MP4 (fMP4) file, evenly placing sample metadata throughout the file by
grouping it into "fragments" (short sections of media), while placing general metadata at the beginning of the file.
Fragmented files are ideal for streaming, as they are optimized for random access with minimal to no seeking.
Furthermore, they remain lightweight to create no matter how large the file becomes, as they don't require media to
be kept in memory for very long. While fragmented files are not as widely supported as regular MP4 files, this
option provides powerful benefits with very little downsides. Further details
here.object
: Produces a file with Fast Start by reserving space for metadata when muxing begins. To know
how many bytes need to be reserved to be safe, you'll have to provide the following data:
{
expectedVideoChunks?: number,
expectedAudioChunks?: number
}
Note that the property expectedVideoChunks
is required if you have a video track - the same goes for audio. With
this option set, you cannot mux more chunks than the number you've specified (although less is fine).
This option is faster than 'in-memory'
and uses no additional memory, but results in a slightly larger output,
making it useful for when you want to stream the file to disk while still retaining Fast Start.
firstTimestampBehavior
(optional)Specifies how to deal with the first chunk in each track having a non-zero timestamp. In the default strict mode, timestamps must start with 0 to ensure proper playback. However, when directly piping video frames or audio data from a MediaTrackStream into the encoder and then the muxer, the timestamps are usually relative to the age of the document or the computer's clock, which is typically not what we want. Handling of these timestamps must be set explicitly:
'offset'
to offset the timestamp of each track by that track's first chunk's timestamp. This way, it
starts at 0.'cross-track-offset'
to offset the timestamp of each track by the minimum of all tracks' first chunk timestamp.
This works like 'offset'
, but it should be used when all tracks use the same clock.Then, with VideoEncoder and AudioEncoder set up, send encoded chunks to the muxer using the following methods:
addVideoChunk(
chunk: EncodedVideoChunk,
meta?: EncodedVideoChunkMetadata,
timestamp?: number,
compositionTimeOffset?: number
): void;
addAudioChunk(
chunk: EncodedAudioChunk,
meta?: EncodedAudioChunkMetadata,
timestamp?: number
): void;
Both methods accept an optional, third argument timestamp
(microseconds) which, if specified, overrides
the timestamp
property of the passed-in chunk.
The metadata comes from the second parameter of the output
callback given to the
VideoEncoder or AudioEncoder's constructor and needs to be passed into the muxer, like so:
let videoEncoder = new VideoEncoder({
output: (chunk, meta) => muxer.addVideoChunk(chunk, meta),
error: e => console.error(e)
});
videoEncoder.configure(/* ... */);
The optional field compositionTimeOffset
can be used when the decode time of the chunk doesn't equal its presentation
time; this is the case when B-frames are present.
B-frames don't occur when using the WebCodecs API for encoding. The decode time is calculated by subtracting
compositionTimeOffset
from timestamp
, meaning timestamp
dictates the presentation time.
Should you have obtained your encoded media data from a source other than the WebCodecs API, you can use these following methods to directly send your raw data to the muxer:
addVideoChunkRaw(
data: Uint8Array,
type: 'key' | 'delta',
timestamp: number, // in microseconds
duration: number, // in microseconds
meta?: EncodedVideoChunkMetadata,
compositionTimeOffset?: number // in microseconds
): void;
addAudioChunkRaw(
data: Uint8Array,
type: 'key' | 'delta',
timestamp: number, // in microseconds
duration: number, // in microseconds
meta?: EncodedAudioChunkMetadata
): void;
When encoding is finished and all the encoders have been flushed, call finalize
on the Muxer
instance to finalize
the MP4 file:
muxer.finalize();
When using an ArrayBufferTarget, the final buffer will be accessible through it:
let { buffer } = muxer.target;
When using a FileSystemWritableFileStreamTarget, make sure to close the stream after calling finalize
:
await fileStream.close();
MP4 files support variable frame rate, however some players (such as QuickTime) have been observed not to behave well when the timestamps are irregular. Therefore, whenever possible, try aiming for a fixed frame rate.
By breaking up the media and related metadata into small fragments, fMP4 files optimize for random access and are ideal for streaming, while remaining cheap to write even for long files. However, you should keep these things in mind:
videoEncoder.encode(frame, { keyFrame: true });
MP4 files are based on the ISO Base Media Format, which structures its files as a hierarchy of boxes (or atoms). The standards used to implement this library were ISO/IEC 14496-1, ISO/IEC 14496-12 and ISO/IEC 14496-14. Additionally, the QuickTime MP4 Specification was a very useful resource.
For development, clone this repository, install everything with npm install
, then run npm run watch
to bundle the
code into the build
directory. Run npm run check
to run the TypeScript type checker, and npm run lint
to run
ESLint.