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VedVid
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untitled-strategy-game
Small strategy game, inspired by Into The Breach
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Adjust "overlayed_by" in Tile on enemy movement!
#29
VedVid
opened
1 year ago
1
AI issues - enemies does not move after first attack
#28
VedVid
opened
1 year ago
4
Simplify handling overlay over the tiles that are going to be attacked
#27
VedVid
closed
1 year ago
1
Since we assume that every attack has only one "targetable" tile, attack_effect.target_positions should not be a list anymore
#26
VedVid
opened
1 year ago
0
Basic Action Points systems
#25
VedVid
opened
1 year ago
0
Rewrite AI
#24
VedVid
closed
1 year ago
1
Tests for exceptions
#23
VedVid
opened
1 year ago
0
Maybe add prototypes instead of creating new MapObject instances in place?
#22
VedVid
opened
1 year ago
0
Tests for attack, attacks, attack_effect
#21
VedVid
closed
1 year ago
1
LMB to switch from MOVE to TARGET, scroll to choose attack
#20
VedVid
opened
1 year ago
1
Update MapObject tests, especially regarding destructible / predecessor cases
#19
VedVid
opened
1 year ago
0
Player should not be able to move after attack.
#18
VedVid
closed
1 year ago
1
Confirm ending turn if there are player beings that are not .moved or not .attacked
#17
VedVid
opened
1 year ago
1
Take care of builder pattern in being
#16
VedVid
closed
1 year ago
1
missing build_hp in construct_beings
#15
VedVid
closed
1 year ago
1
wall_punch kills center enemy faster - issue about inheritance?
#14
VedVid
closed
1 year ago
1
Rewrite sprite_tracker
#13
VedVid
closed
1 year ago
1
Show attack pattern
#12
VedVid
closed
1 year ago
1
Spawn player in the upper part of the map, and enemies in the lower part of the map
#11
VedVid
opened
1 year ago
0
target_sprite not shown correctly when player is on the edges of the map
#10
VedVid
closed
1 year ago
4
Limit player movement range, and show player movement range on the map
#9
VedVid
closed
1 year ago
1
SpriteTracker should be able to show possible attack targets
#8
VedVid
closed
1 year ago
0
Modal player controls
#7
VedVid
opened
1 year ago
1
Add some fancy gifs to the Readme file.
#6
VedVid
opened
1 year ago
1
Add license notice
#5
VedVid
closed
1 year ago
1
Deselect currently selected item by right click button.
#4
VedVid
closed
1 year ago
0
Add logging
#3
VedVid
opened
1 year ago
0
Rework pathfinding structure
#2
VedVid
closed
1 year ago
1
Pathfinding correctly detects obstacles on the mouse position, but draws path inverted vertically.
#1
VedVid
closed
1 year ago
3