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WeaselGames
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godot_luaAPI
Godot LuaAPI
https://luaapi.weaselgames.info
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Bug fixes
#69
Trey2k
closed
1 year ago
0
Updateing dev branch
#68
Trey2k
closed
1 year ago
0
Fix for in engine documentation and removed abriviated methods/member variables
#67
Trey2k
closed
1 year ago
0
Bug Report: Leaked instance: LuaAPI:id
#66
Trey2k
closed
1 year ago
2
Unit testing
#65
Trey2k
closed
1 year ago
3
Look into tuples as a type.
#64
Trey2k
closed
1 year ago
4
Feature Request: Pass reference of Lua class for metamethod overrides.
#63
martimmatias
closed
1 year ago
5
Ignore README and Issue Templates
#62
martimmatias
closed
1 year ago
0
Update README.md
#61
Trey2k
closed
1 year ago
0
Update issue templates
#60
Trey2k
closed
1 year ago
0
Added support for RefCounted types via lightuserdata
#59
Trey2k
closed
1 year ago
1
Typo and bug fixes
#58
Trey2k
closed
1 year ago
0
Spelling fix and wiki link
#57
Trey2k
closed
1 year ago
0
Fix for indexing and code base refactor
#56
Trey2k
closed
1 year ago
0
Changed argument to param
#55
Trey2k
closed
1 year ago
0
Move to GDExtnension
#54
Trey2k
closed
1 year ago
10
WIP - Solution for memory leak with LuaError
#53
Trey2k
closed
1 year ago
1
LuaError issues
#52
Trey2k
closed
1 year ago
1
V1.1-stable release only has Linux builds
#51
Trey2k
closed
1 year ago
4
Fix Callable's method rename
#49
martimmatias
closed
1 year ago
1
Nightly builds fail for MacOS
#48
Trey2k
closed
1 year ago
1
High memory usage using 'push_variant' to send an array to lua
#46
kicknbrit
closed
1 year ago
8
Any way to pass an array to lua and back?
#45
kicknbrit
closed
2 years ago
5
can't resume a sub-environment
#43
BestestHD
closed
1 year ago
2
pull_variant is broken
#42
BestestHD
closed
1 year ago
4
can't hold resource?!?!?!?
#41
BestestHD
closed
1 year ago
4
Problem with await functions.
#40
sannelo
closed
2 years ago
3
(Not a bug or something, just a question)
#38
sannelo
closed
2 years ago
2
Inheritance bug
#37
Trey2k
closed
1 year ago
2
Error Handling, Coroutines and Object metamethod overrides.
#36
Trey2k
closed
2 years ago
0
lua invoking GDScript with incorrect arg types will not be passed to the error handler
#35
Trey2k
closed
2 years ago
1
LuaCallable pushed as lua function
#34
Trey2k
closed
2 years ago
0
Callables as userdata
#33
Trey2k
closed
2 years ago
0
Updated readme
#32
Trey2k
closed
2 years ago
0
v2 alpha
#31
Trey2k
closed
2 years ago
0
The repo contains binary bc files and the gitignore doesn't include standard exclusions.
#30
Poikilos
closed
2 years ago
2
Will there be more platform supports?
#29
asd417
closed
2 years ago
1
Can i add library for lua?
#28
elonam
closed
2 years ago
2
Merging dev into main
#27
Trey2k
closed
2 years ago
0
Checking parameter name
#26
cenullum
closed
2 years ago
3
cant send some letter from lua to godot
#25
cenullum
closed
2 years ago
4
it crashes if i don't get reference of lua
#24
cenullum
closed
3 years ago
2
weird output after using yield(get_tree().create_timer(10.0), "timeout")
#23
cenullum
closed
2 years ago
4
Can't change value while doing "while loop"
#22
cenullum
closed
3 years ago
6
Something is wrong I created a project for you to see too
#21
Trey2k
closed
3 years ago
1
push_varient doesn't update the value
#20
cenullum
closed
3 years ago
2
call_function can't return value
#19
cenullum
closed
3 years ago
5
Dev
#18
Trey2k
closed
3 years ago
0
Unable to find library -llua while building html5 custom export template
#17
cenullum
closed
3 years ago
10
Invalid parametre type on do_string
#16
cenullum
closed
3 years ago
4
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