issues
search
WeaselGames
/
godot_luaAPI
Godot LuaAPI
https://luaapi.weaselgames.info
Other
361
stars
27
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add static checks and clang-format
#118
Trey2k
closed
1 year ago
0
Implement set_block_method
#117
RadiantUwU
closed
1 year ago
0
Simplified callp interactions with arguments
#116
Trey2k
closed
1 year ago
0
Add luajit support for gdextension
#115
Trey2k
closed
1 year ago
0
Add methods get_running_coroutine,set_hook and yield_state
#114
Trey2k
closed
1 year ago
0
Create is_running and make pause_execution,interrupt_execution,kill work only if the thread is running
#113
RadiantUwU
closed
1 year ago
2
Create interrupt_execution and kill methods on LuaCoroutine
#112
RadiantUwU
closed
1 year ago
3
Handle LuaCouroutine load_string errors
#111
Trey2k
closed
1 year ago
0
Feature Request:Allow threads to be yielded forcefully and externally.
#110
RadiantUwU
closed
1 year ago
3
Feature Request:Allow threads to be yielded forcefully and externally.
#109
RadiantUwU
closed
1 year ago
1
Feature Request:Improve documentation for LuaCoroutine
#108
RadiantUwU
closed
1 year ago
7
Update documentation about LuaError on call_function
#107
RadiantUwU
closed
1 year ago
3
Fix spelling error.
#106
RadiantUwU
closed
1 year ago
3
Add Signal for all errors that occure in a Lua state
#105
RadiantUwU
closed
1 year ago
7
Cast metamethod index to string
#103
Trey2k
closed
1 year ago
0
Improve error handling
#102
Trey2k
closed
1 year ago
0
More properties in LuaError
#101
Griiimon
closed
1 year ago
4
Is it possible to include the LPEG library?
#100
NationalityNZ
closed
6 months ago
11
Vector2.floor() not working on main branch
#99
Griiimon
closed
1 year ago
9
Code formatting
#98
Trey2k
closed
1 year ago
0
MacOS actions do not delete none universal bins
#97
Trey2k
closed
1 year ago
0
Rename LuaThread to LuaCoroutine
#96
Trey2k
closed
1 year ago
2
Thread/Coroutine rework
#95
Trey2k
closed
1 year ago
1
Fix for asset library
#94
Trey2k
closed
1 year ago
0
Update LICENSE
#93
Trey2k
closed
1 year ago
0
Thread.yield_await & Signal metatable
#92
Trey2k
closed
1 year ago
0
Use matrices and macOS universal app bundles
#91
DeeJayLSP
closed
1 year ago
0
Support await
#90
Trey2k
closed
1 year ago
0
Add support for cross arch builds of luaJIT + lua 5.1
#89
Trey2k
closed
1 year ago
1
JavaScript actons
#88
Trey2k
closed
1 year ago
0
Add LuaJIT support
#87
Trey2k
closed
1 year ago
1
Why does this not display the captured bug?
#86
Oolks
closed
1 year ago
5
Support LuaJIT
#85
Trey2k
closed
1 year ago
1
Remove confusing argc behavior
#84
Trey2k
closed
1 year ago
0
Godot 4.0 is finally stable.
#83
Trey2k
closed
1 year ago
1
Added CODEOWNERS file
#82
Trey2k
closed
1 year ago
0
Update dev/54
#81
Trey2k
closed
1 year ago
0
Updated the TODO section of the readme
#80
Trey2k
closed
1 year ago
0
GDExtension support
#79
Trey2k
closed
1 year ago
1
Fix for #75, we cant trust lua's garbage collector
#78
Trey2k
closed
1 year ago
0
Fix for #75, we cant trust lua's garbage collector
#77
Trey2k
closed
1 year ago
0
Bug fix with lua garbage collector
#76
Trey2k
closed
1 year ago
0
Godot crashes when running a lua script which gets a node in a loop.
#75
waleed177
closed
1 year ago
4
WIP: GDExtension support
#74
Trey2k
closed
1 year ago
2
Merge pull request #71 from WeaselGames/dev/63
#73
Trey2k
closed
1 year ago
0
Feature Request: allow linking to dynamic lua libs
#72
Trey2k
closed
1 year ago
8
LuaTuple and LuaCallableExtra
#71
Trey2k
closed
1 year ago
1
Some more test and bug fixes
#70
Trey2k
closed
1 year ago
0
Bug fixes
#69
Trey2k
closed
1 year ago
0
Updateing dev branch
#68
Trey2k
closed
1 year ago
0
Previous
Next