WerewolvesRevamped / Werewolves-Roles

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The Twins #1019

Closed CrowdfordBot closed 1 year ago

CrowdfordBot commented 1 year ago

huckhuck55: The Twins start on opposite alignments, (town and wolves) (or could both start UA) Their goal is to have their twin die.

Evil twin (packless) If the evil twin manages to get the good twin killed, the evil twin will acquire new abilities. (tbd)

Good twin if the good twin manages to get the evil twin killed, the good twin will acquire new abilities (tbd)

the twins both know each other and start in a private chat.

CrowdfordBot commented 1 year ago

huckhuck55: Maybe a kill?

CrowdfordBot commented 1 year ago

Ts: yea

CrowdfordBot commented 1 year ago

huckhuck55: Would it be too silly to let them choose if they were to live wether they want to kill, protect, or investigate?

CrowdfordBot commented 1 year ago

huckhuck55: Or they get 1 of each.

CrowdfordBot commented 1 year ago

The8thSoul: Like a JOAT?

CrowdfordBot commented 1 year ago

The8thSoul: [from Mafia]

CrowdfordBot commented 1 year ago

huckhuck55: What does “joat” do? Never played mafia.

CrowdfordBot commented 1 year ago

The8thSoul:

What does “joat” do? Never played mafia.

Jack of all Trades: Can Cop check, Doctor heal and Vigilante shoot once

CrowdfordBot commented 1 year ago

The8thSoul: Cop is basically Aura Teller (but only sees Mafia or not Mafia)

CrowdfordBot commented 1 year ago

The8thSoul: Doctor is a role that protects each night

CrowdfordBot commented 1 year ago

The8thSoul: Vigilante is Assassin

CrowdfordBot commented 1 year ago

huckhuck55: ah gotcha. so would that work for the twins? (surviving twin gains that perk but would obviously use it for the side they are aligned with.

CrowdfordBot commented 1 year ago

Ts:

Would it be too silly to let them choose if they were to live wether they want to kill, protect, or investigate?

Not a fan.

CrowdfordBot commented 1 year ago

huckhuck55: i feel like giving them just a little bonus for surviving might feel boring, cuz they would win their little battle and get rewarded with a thing that gets used fairly quickly and then they are just a cit pretty much. could it not be something they can do each night or day perhaps?

CrowdfordBot commented 1 year ago

huckhuck55: like, as a reward for getting their twin killed

CrowdfordBot commented 1 year ago

Ts: each night is what I was thinking

CrowdfordBot commented 1 year ago

The8thSoul:

like, as a reward for getting their twin killed

gains immortality for exactly one attack, whether it be an action or day time lynching

CrowdfordBot commented 1 year ago

The8thSoul: that would work for both

CrowdfordBot commented 1 year ago

The8thSoul: basically, has a shield that lasts until they were to die

CrowdfordBot commented 1 year ago

The8thSoul: kinda like scared wolf, but more OP

CrowdfordBot commented 1 year ago

huckhuck55: Okay so, When the successor survives they gain the ability to attack someone each night. Immediate or at the end of the phase? Could also be a type of check each night or protect, whatever seems better.

Or, do you think evil would get something different than the good twin? Or no so there is still potential for either to blend in as their counterpart?

CrowdfordBot commented 1 year ago

huckhuck55: So. This is what I summarize as the twins things.

Good twin, no disguise, evil twin disguised as good twin (strong) Evil = wolf team Good = town

Whoever survive gets the ability to kill each night

Any thoughts?

CrowdfordBot commented 1 year ago

huckhuck55: Oh, and they don’t know each other. (Though they could if it’s better and more thematic to know each other)

CrowdfordBot commented 1 year ago

The8thSoul: 🤔 having a packless killer might be a stretch... but otherwise sounds good to me

CrowdfordBot commented 1 year ago

huckhuck55: Would a variant where the evil twin is a UA and they ascend when the good twin is killed be good?

CrowdfordBot commented 1 year ago

huckhuck55: In this instance, the good twin might have the ability to attack the attacker (if wolf attacked) and take them down with them.

CrowdfordBot commented 1 year ago

huckhuck55: (If they survive past the evil twin)

CrowdfordBot commented 1 year ago

huckhuck55: Good twin gains ability to fight back against attacks Evil twin ascends if good twin dies first. (Again, a variant)

CrowdfordBot commented 1 year ago

The8thSoul: interesting...

CrowdfordBot commented 1 year ago

The8thSoul: but then it would kinda become a Riding Hood pair

CrowdfordBot commented 1 year ago

huckhuck55: Well, good twin would always be town aligned no matter the variant. And the twins are always trying to get the other twin killed (RH is trying to be killed)

CrowdfordBot commented 1 year ago

huckhuck55: RH - casts suss on themselves so wolves attack them Twins - trying to get their twin killed.

CrowdfordBot commented 1 year ago

huckhuck55: TWINS!

CrowdfordBot commented 1 year ago

The8thSoul: triplets

CrowdfordBot commented 1 year ago

huckhuck55: good evil and neutral?

CrowdfordBot commented 1 year ago

huckhuck55: just a little nudge.

anything that could be added to this role to make it more enticing or interesting?

CrowdfordBot commented 1 year ago

huckhuck55: or is it perfect the way it is? 😎

CrowdfordBot commented 1 year ago

!Phantomtomic: It’s okay, just feels a bit bland and unfinished atm

CrowdfordBot commented 1 year ago

!Phantomtomic: We probably need to see if we’d need to add any further features and somewhat modify the reward and it should be good

CrowdfordBot commented 1 year ago

huckhuck55:

It’s okay, just feels a bit bland and unfinished atm

Any thoughts on how to make it come alive? Ts mentioned that he didn’t think it should be too complicated, so I simplified it quite a bit. But maybe there’s something it needs that isn’t quite so simple? 🤔

CrowdfordBot commented 1 year ago

huckhuck55: Hmm, thought for improving twins.

Before one of them gets killed, they start with some sort of investigate skill. But then when their counterpart dies they get a better skill. That way they aren’t just boring citizens at the beginning of the game, they can make plays.

CrowdfordBot commented 1 year ago

huckhuck55: Using their powers, but the bigger threat to the opposite team comes when you get rid of the opposite team member.

CrowdfordBot commented 1 year ago

The8thSoul: Good twin can investigate a player, evil twin can disguise a player

Then when one dies, good twin gains the ability to protect, evil twin gains the ability to kill?

CrowdfordBot commented 1 year ago

huckhuck55: Hmm… I was thinking the twins beforehand have the same ability, so there is no way to confirm them for sure.

However, check vs disguise could actually play well together, though I feel the disguise has to last a while.

CrowdfordBot commented 1 year ago

huckhuck55: Cuz, disguise could be a good way to say you checked the person. 🤔

CrowdfordBot commented 1 year ago

huckhuck55: Then for the after one dies. They should be able to still stay hidden. That said, I guess they could with just how they play.

CrowdfordBot commented 1 year ago

huckhuck55: Is perm disguise too strong?

CrowdfordBot commented 1 year ago

The8thSoul:

Then for the after one dies. They should be able to still stay hidden. That said, I guess they could with just how they play.

maybe change the one can protect, one can kill to one use protect + one use kill

CrowdfordBot commented 1 year ago

The8thSoul: or something like one use of whichever one u choose

CrowdfordBot commented 1 year ago

huckhuck55: Oh sure. That’s interesting. Or even alternate per night.