Open CrowdfordBot opened 10 months ago
venomousbirds: having it not protect against attacks would again make it better claimspace in horse and plague games
venomousbirds: and i really think we should focus more in claimability than on its own ability in a role like this
mctsts: Its claimability is not affected
mctsts: whatsover
venomousbirds: it is
mctsts: no
venomousbirds: "we know this guy is gonna die from plague, have the cleric claim protect it"
mctsts: Maybe in one out of like a hundred games
venomousbirds: and there you go, fake cleric revealed
mctsts: In late game
venomousbirds: well we gotta talk about those one in a hunderd games here
mctsts: And still your scenario is the more interesting interaction with my suggestion
venomousbirds: bc it will be a cit in all other 99 games practically
mctsts: It also makes claiming it better!
venomousbirds: i dont like how it takes away from claimability in such a niche way
mctsts: Since you can try to trick guardian to resign
mctsts: Since its stronger than it
venomousbirds: and i dont think town should have 2 death escapees
mctsts: It doesnt take away claimability
venomousbirds: it does
venomousbirds: in that one in a hundred game
mctsts: Yeah and it makes it more claimable in like 10
mctsts: so thats +9
venomousbirds: and we earlier discussed that we would wanna add this role bc it might be useful in a one in a hundred game
mctsts: No, we want it to be more useful than that
e_thsn: my biggest issue is that it basically can make a strong role immune to plague Like grandma or stalker, then it is impossible for plague to win
mctsts: 1 in 100 is ridiculously low, we have had like what? less than 200 games
venomousbirds: and i think having the death protection adds nothing to it except for making town even more powerful
mctsts: I have listed several points
venomousbirds: as have i
mctsts: I have not denied you did
mctsts: You arguments do not seem to be made in good faith and I'm not enjoying this conversation
mctsts: I can't make sensible points if you say "the role does nothing in 99/100" games and then switch to "it makes town too powerful"
e_thsn: I get what vera is trying to say
The role has no mid ground it's either really weak in the majority of games or really strong in the minority of games where it's useful
mctsts: As you have described it's actually a very small difference
e_thsn: deaths are really easy to predict cause they're all delayed and yo're warned beforehand
mctsts:
my biggest issue is that it basically can make a strong role immune to plague Like grandma or stalker, then it is impossible for plague to win
However this is a good point, which already applies for current death protections
mctsts: Maybe we should fix that issue?
mctsts: We had the same issue last game as well
captainluffy: That would be a change to pmague
e_thsn: Idiot is fine cause it loses the vote so plague can beat it or tie with it if it's mayor but all other ones are bad
mctsts:
deaths are really easy to predict cause they're all delayed and yo're warned beforehand
yes thats a good point too
mctsts: only Apoth is unwarned (I think) and obviously Cleric wouldnt protect against that
e_thsn: apoth has it's own way to protect too
mctsts: yeah
mctsts: AH and Plague are both warned
venomousbirds:
Maybe we should fix that issue?
yeah, we could remove its death protection
mctsts: Are there really no other deaths?
e_thsn: err
mctsts: Idiots?
captainluffy: Once per game during the night, the cleric may protect one player.
Thought it might be good to have another non conformable tp role