issues
search
WesleyThompson
/
ProjectMech
1
stars
2
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
credits screen
#41
HomerGaidarski
opened
8 years ago
0
Tank turret vertical axis restriction bug
#40
HomerGaidarski
opened
8 years ago
0
Add difficulty level option?
#39
HomerGaidarski
opened
8 years ago
0
Add global enemy count variable
#38
HomerGaidarski
opened
8 years ago
1
Replicate dropship so that there are at least 4 of them in the scene.
#37
HomerGaidarski
closed
8 years ago
1
pooling return is not used for enemy objects
#36
HomerGaidarski
opened
8 years ago
0
drone respawning is working
#35
HomerGaidarski
closed
8 years ago
0
discovered bullets were not returning to pool because I didn't use co…
#34
HomerGaidarski
closed
8 years ago
0
drones now shoot and damage player, and can also be killed
#33
HomerGaidarski
closed
8 years ago
0
implement pooling for explosions and building destruction debris
#32
HomerGaidarski
opened
8 years ago
0
enemy mechs spawning from dropship via pooling script; added exit poi…
#31
HomerGaidarski
closed
8 years ago
0
damage boost persists if game stops while player is using it
#30
HomerGaidarski
opened
8 years ago
0
Game over and game menu
#29
HomerGaidarski
closed
8 years ago
1
pause enabled again: resume, restart, and mainmenu implemented; playe…
#28
HomerGaidarski
closed
8 years ago
0
inefficient gameover gui and reticle gui
#27
HomerGaidarski
opened
8 years ago
0
It's a game!
#26
HomerGaidarski
closed
8 years ago
0
Revert "Josh enemy pooling"
#25
HomerGaidarski
closed
8 years ago
0
Josh enemy pooling
#24
HomerGaidarski
closed
8 years ago
0
Fixed pooling smoke disappear problem, added testObject for future te…
#23
HomerGaidarski
closed
8 years ago
0
redid enemy models
#22
spiderz31
closed
8 years ago
0
Pooling for player's tank shells
#21
HomerGaidarski
closed
8 years ago
0
continuous background baking
#20
HomerGaidarski
opened
8 years ago
1
bullet pooling integrated for enemy mech bullets
#19
HomerGaidarski
closed
8 years ago
0
Everything collides moves shoots dies
#18
HomerGaidarski
closed
8 years ago
0
Enemy shoots and damages player; player can die
#17
HomerGaidarski
closed
8 years ago
0
Everything collides moves shoots dies
#16
HomerGaidarski
closed
8 years ago
0
Enemy mech can now die and fixed audio listener issue14; bonus added …
#15
HomerGaidarski
closed
8 years ago
0
Audio sources louder when behind player
#14
HomerGaidarski
closed
8 years ago
1
add gun recoil effect
#13
HomerGaidarski
opened
8 years ago
0
Explosions with area of effect logic
#12
HomerGaidarski
closed
8 years ago
1
Added projectile firing sound and explosion sound.
#11
HomerGaidarski
closed
8 years ago
0
muzzleFlash light persistence fix
#10
HomerGaidarski
closed
8 years ago
0
working dropship movement
#9
spiderz31
closed
8 years ago
0
smoke trail improved; crappy muzzle burst (will add texture soon)
#8
HomerGaidarski
closed
8 years ago
0
Reticle Location is not as accurate as it should be
#7
HomerGaidarski
closed
8 years ago
1
moved tank from homer scene into main scene
#6
HomerGaidarski
closed
8 years ago
0
Player tank shooting scripts
#5
HomerGaidarski
closed
8 years ago
0
Added textured models and imported them into unity scene
#4
spiderz31
closed
8 years ago
1
Merging Tank movement and basic shooting scripts into master
#3
HomerGaidarski
closed
8 years ago
0
Revert "Josh"
#2
WesleyThompson
closed
8 years ago
0
Josh
#1
spiderz31
closed
8 years ago
0