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Whinarn
/
MeshDecimator
A mesh decimation library for .NET and Unity.
MIT License
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Prefabs error after decimate
#18
eddyugi
closed
4 years ago
3
Error in decimation of flat plane
#17
HonestHobbit
closed
4 years ago
3
Decimate leaves holes and artifacts in smooth terrain
#16
maxilevi
closed
4 years ago
2
fixed texture index wrong parsing and generated mtl file when materials are used in original obj file
#15
XinJack
closed
5 years ago
1
Decimated meshes don't work with prefabs
#14
ghost
closed
5 years ago
8
Texture coordinates incorrect
#13
blair-ahlquist
closed
4 years ago
6
Getting holes in decimated surface, not sure what to try
#12
jmaeding
closed
5 years ago
13
Smart link is much slower than the Unity version
#11
samizzo
closed
6 years ago
2
Merge Smart Linking feature from UnityMeshSimplifier
#10
Whinarn
closed
6 years ago
2
Support for material usage in OBJ files
#9
Whinarn
closed
6 years ago
1
Support for several meshes in one OBJ file
#8
Whinarn
closed
6 years ago
1
Flat Shaded Meshes don't decimate correctly
#7
joshcamas
closed
5 years ago
6
OBJ Mesh Texture Coordinates and Normals
#6
Whinarn
closed
6 years ago
3
Support for UV-sets in 3D and 4D
#5
Whinarn
closed
6 years ago
2
Saving MeshObj does not work on non US-machines
#4
goitrodos
closed
6 years ago
2
Subrepo?
#3
amirebrahimi
closed
6 years ago
5
KeepLinkedVertices
#2
amirebrahimi
closed
6 years ago
9
Quadric vs Quadratic
#1
amirebrahimi
closed
6 years ago
4