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WolfireGames
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overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Apache License 2.0
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Refactor the hotspot scripts
#154
EmpSurak
opened
1 month ago
0
Aschar now has a PI constant.
#153
Glimps3
opened
1 month ago
0
Character breathing now starts at a random point in the cycle when a level is first loaded.
#152
Glimps3
opened
1 month ago
0
Pressing the skip key while previewing vanilla dialogue no longer breaks things.
#151
Glimps3
opened
1 month ago
0
New editor ribbon checkbox "Edit reflections" that toggles the editing of reflection captures independently of dynamic light objects.
#150
Glimps3
opened
1 month ago
0
(most) Objects now have a "Locked" checkbox which, when checked, prevents them from being moved, rotated, scaled or deleted.
#149
Glimps3
opened
1 month ago
0
Groups now have a "children_no_navmesh" checkbox that updates the "no_navmesh" value of it's children.
#148
Glimps3
opened
1 month ago
1
Characters' breaths start out in sync
#147
Timbles
opened
2 months ago
0
Disable selecting sun through objects.
#146
Glimps3
opened
2 months ago
1
Two new editor hotkeys. More details in the description.
#145
Glimps3
opened
2 months ago
2
Characters now render correctly even if their scale is incredibly large or incredibly small.
#144
Glimps3
opened
2 months ago
2
Some editor ribbon checkbox fixes, and editor hotkey fixes. Specifics in description.
#143
Glimps3
opened
2 months ago
1
Suggestion: Lock feature for editor
#142
Timbles
opened
2 months ago
0
Suggestion- Frustrum Culling
#141
yanwangken
opened
3 months ago
0
New editor ribbon checkbox that toggles the editing of shadow decals independently of all other decals.
#140
Glimps3
opened
3 months ago
2
Disables editor tools while in media mode.
#139
Glimps3
opened
3 months ago
1
New "range_adjust" param in an attack's .xml file.
#138
Glimps3
opened
3 months ago
1
Particles are broken in splitscreen
#137
shark0151
opened
3 months ago
0
Suggestion: Expanding the "Edit Decals" and "Edit Gameplay Objects" ribbon settings to give a bit more control.
#136
Glimps3
opened
3 months ago
1
Suggestion: A change to the Loading Screen Image system that allows multiple images.
#135
Glimps3
opened
3 months ago
1
Suggestion: In-editor collision toggle
#134
Timbles
opened
4 months ago
0
Suggestion: no_navmesh flag for groups in editor
#133
Timbles
opened
5 months ago
0
DAACO Animation Override with Weapons.
#132
yanwangken
opened
5 months ago
0
Using relative submodule paths
#131
kavika13
opened
6 months ago
2
Unbundle zstd
#130
Apteryks
opened
7 months ago
0
Reaction Anim keyframe limit.
#129
yanwangken
opened
7 months ago
6
Default install target lacks actual overgrowth binary, .desktop launcher
#128
Apteryks
opened
7 months ago
2
Consider upgrading to CPP 17 support
#127
shinymerlyn
opened
8 months ago
3
clang-format 13 requirement needs documentation
#126
shinymerlyn
opened
8 months ago
2
Hang launching game on Linux + AMD GPU
#125
DJs3000
opened
8 months ago
15
Add host.url to sonar-project.properties
#124
EmpSurak
closed
8 months ago
1
Update sonar-scanner-cli to 5.0.1.3006
#123
EmpSurak
closed
8 months ago
0
SonarQube analyze CI is broken
#122
shinymerlyn
opened
8 months ago
1
Suggestion: Add and expose a better Ambient Occlusion implementation
#121
razvanab
opened
8 months ago
0
Can't connect pathpoints to each other or characters anymore.
#120
Gyrth
closed
3 months ago
1
Incorrect screenshots being created when using F7 or F8.
#119
Gyrth
opened
10 months ago
1
Weapons and Character RGB/Brightness values resetting
#118
yanwangken
opened
10 months ago
0
DAACO Idle issue + DHS Item check not working.
#117
yanwangken
opened
10 months ago
0
Build failed on musl libc
#116
blacklightpy
opened
11 months ago
1
Suggestion: Editor Material Override
#114
Timbles
opened
1 year ago
0
Replace UNIX Case Correction
#113
Fayti1703
opened
1 year ago
0
Apply a few simple fixes
#112
Fayti1703
closed
1 month ago
0
Cannot build on archlinux
#111
Brensom
closed
1 year ago
4
Audit for proper "rule of 7" adherence in custom classes
#110
shinymerlyn
opened
1 year ago
0
Skip dialogue key should be disabled while in dialogue editor
#109
Timbles
opened
1 year ago
0
Suggestion: Multi-Monitor splitscreen
#108
Timbles
opened
1 year ago
0
Suggestion: Sound/particle event keyframes for animations
#107
Timbles
opened
1 year ago
0
Linking a new participant while the dialogue editor is open will break it
#106
Timbles
opened
1 year ago
0
Suggestion: Layer system for editor
#105
Fason7
opened
1 year ago
1
`Global Reflection Probes` break rendering some of the things on 2nd players view.
#104
OsaPL
opened
1 year ago
0
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