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X2CommunityCore
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X2CommunityHighlander
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Xcom 2 collection on Android
#290
tourmz
closed
8 months ago
1
"X2CommunityHighlander" and "Legacy Customize Soldier Size".
#288
FrezeDef
opened
7 years ago
0
Ensure max objective count correctly spawns in SelectObjectiveSpawns
#287
MalucoMarinero
closed
7 years ago
0
Improve handling of event ticking when units change team.
#286
MalucoMarinero
closed
7 years ago
0
When handling loot, check for existing BattleDataState and HQState on the current state object.
#285
MalucoMarinero
closed
7 years ago
0
Alter Tactical Interrupt Handling for Movement
#284
MalucoMarinero
closed
7 years ago
0
Fix Grapple not resetting bSteppingOutOfCover
#283
MalucoMarinero
closed
7 years ago
0
Expose FinalizeHackAbility into a static helper function so it can be called from other Hack Abilities.
#282
MalucoMarinero
closed
7 years ago
0
Fix GetHackDefenseForTarget when hack defense drops below zero.
#281
MalucoMarinero
closed
7 years ago
0
Add Defense Stat to UISoldierHeader, hiding Hack Stat for PsiOps to prevent text overflow
#280
MalucoMarinero
closed
7 years ago
0
Bugfix for Divide By Zero errors in hacking.
#279
MalucoMarinero
closed
7 years ago
0
Prevent hack cooldown exploit based on cancelling after starting the hack via the Escape Key
#278
MalucoMarinero
closed
7 years ago
0
Fix rescued soldier VIPs becoming wounded because the VIP Proxy Unit had less max HP than actual soldier.
#277
MalucoMarinero
closed
7 years ago
0
Allow configuration of Ever Vigilant being excluded when unit burning or impaired.
#276
MalucoMarinero
closed
7 years ago
0
Create a mod friendly way to manipulate loot tables
#275
Musashi1584
opened
7 years ago
0
Add generic interface for loot table manipulation.
#274
Musashi1584
closed
7 years ago
0
Update UILargeButton to handle all anchors
#273
robojumper
opened
7 years ago
0
Solves Issue #271
#272
Musashi1584
closed
7 years ago
1
Add a DLCInfo hook to XComHumanPawn:UpdateAnimations
#271
Musashi1584
opened
7 years ago
0
Add hook to XComGameInfo.StartMatch for mods to perform custom setup at the start of a game session
#270
robojumper
opened
7 years ago
1
X2StrategyGameRuleset fails to initialize Default Observers
#269
robojumper
opened
7 years ago
0
TacticalGameplayTags for MissionSchedules don't have an effect
#268
robojumper
opened
7 years ago
0
Allow mods to override the GameInfoClass
#267
robojumper
opened
7 years ago
0
Expand XComCharacterCustomization, UICustomize to allow mod-added categories
#266
robojumper
opened
7 years ago
1
X2FacilityTemplate is limited in terms of what soldiers it can show by default
#265
RealityMachina
opened
7 years ago
0
Validate and reject EvacZones that are partially out of bounds.
#264
MalucoMarinero
closed
7 years ago
0
LW2 1.4 Release
#263
MalucoMarinero
closed
7 years ago
0
De-privatise AnimNotify_CinescriptEvent.EventLabel for modder access
#262
MalucoMarinero
closed
7 years ago
0
Removing unused Highlander config variable breaks Long War 2
#261
MalucoMarinero
closed
7 years ago
0
Add config for AI behaviour regarding AOE Targeting and Visibility
#260
MalucoMarinero
closed
7 years ago
0
Expose Hazard, Noise & ConcealmentMarkers variables on XComPathingPawn
#259
MalucoMarinero
closed
7 years ago
0
Fix issue where wounded units could recover health permanently when deployed in an Avenger mission, resulting in a bad UnitState.
#258
MalucoMarinero
closed
7 years ago
0
Bug fix for previously units carried out while bleeding/KOed not having bBodyRecovered reset, meaning they will not be able to be picked up in a future mission.
#257
MalucoMarinero
closed
7 years ago
0
Add Event Hook 'OnSetUnitAlert' for altering the alert level of a unit on Mission Start
#256
MalucoMarinero
closed
7 years ago
0
Add Event Hook 'OverrideInitialPsiTraining' to override initial Psi Training Cost.
#255
MalucoMarinero
closed
7 years ago
0
Allow config of BlackMarket Interest Prices to use alternative interest multipliers
#254
MalucoMarinero
closed
7 years ago
0
Fix showing rupture damage in damage previews for non rupturing abilities
#253
MalucoMarinero
closed
7 years ago
0
Improve handling of non red alert reinforcements with configurable Patrol Zone
#252
MalucoMarinero
closed
7 years ago
0
Add Event Hook for for disabling reinforcements alert 'IgnoreReinforcementsAlert'
#251
MalucoMarinero
closed
7 years ago
0
Incorrect GameplayVisibility Filter for reinforcements spawning
#250
MalucoMarinero
closed
7 years ago
0
Add config to disable test that hides Radius Rings when cursor is near Unit
#249
MalucoMarinero
closed
7 years ago
0
X2RadiusManager gets Unit's team from pawn, not state, which does not refresh
#248
MalucoMarinero
closed
7 years ago
0
Clamp max doom removal to the total current doom, not just the Fortress doom
#247
MalucoMarinero
closed
7 years ago
0
Move CameraAction for X2Effect_MindControl and into the OnRemovedFn so mods can decide on the visualization
#246
MalucoMarinero
closed
7 years ago
0
Fix X2Condition_BeserkerDevastatingPunch allowing friendly targets when not enraged
#245
MalucoMarinero
closed
7 years ago
0
Fix X2Action_ExitCover breaking step back location when called while already out of cover
#244
MalucoMarinero
closed
7 years ago
0
Allow config overrides of evac animations for specific character templates
#243
MalucoMarinero
closed
7 years ago
0
Visualization Fixes for Hacking to accomodate effects better
#242
MalucoMarinero
closed
7 years ago
0
Skip AmmoPocket when checking for UtilityItems.
#241
MalucoMarinero
closed
7 years ago
0
Allow configuration of how SquadSelect handles auto remove equipment
#240
MalucoMarinero
closed
7 years ago
0
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