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X2CommunityCore
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X2CommunityHighlander
MIT License
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Allow mods to override the reinforcement counter display using a delegate
#239
MalucoMarinero
closed
7 years ago
0
Sort UIBlackMarket_Sell partially by name so order is predictable
#238
MalucoMarinero
closed
7 years ago
0
Fix bug where Nav Help Refresh on UIArmory_WeaponUpgrade would fail to refresh
#237
MalucoMarinero
closed
7 years ago
0
Add Event Hook 'WeaponUpgradeListChanged' so mods can altter the navhelp on UIArmory_WeaponUpgrade
#236
MalucoMarinero
closed
7 years ago
0
Allow subclasses of UIArmory to determine whether or not to display the Select Help in the Navbar
#235
MalucoMarinero
closed
7 years ago
0
Sort UIInventory_Implants by name so first sort isn't random
#234
MalucoMarinero
closed
7 years ago
0
Fix bug in UIInventory_Implants where PCSs disappear
#233
MalucoMarinero
closed
7 years ago
0
UIPanel.AS_SetMCColor allows changing of arbitrary colors within MC
#232
MalucoMarinero
closed
7 years ago
0
UIPanel swaps controls in navigator to ensure controller/keyboard nav stays in sync
#231
MalucoMarinero
closed
7 years ago
0
Allow Mods/DLC to override 'AddDoomToFortress' and 'RemoveDoomFromFortress'
#230
MalucoMarinero
closed
7 years ago
0
Add configuration option to clamp graze damage to 1
#229
MalucoMarinero
closed
7 years ago
0
Add configuration option to support cumulative rupture
#228
MalucoMarinero
closed
7 years ago
0
Bugfix for Restart Mission
#227
MalucoMarinero
closed
7 years ago
0
Add event for overriding concealment status when mission starts
#226
MalucoMarinero
closed
7 years ago
0
Long War 2 Release 1.3
#225
MalucoMarinero
closed
7 years ago
0
Enemy (AI) Gremlins always use slow walk animations, even though their owner is in red alert
#224
robojumper
opened
7 years ago
0
shotwing scrolls will never revert back to top
#223
eraze93
closed
7 years ago
3
Make X2Effect_AdditionalAnimSets fine-tuneable
#222
robojumper
opened
7 years ago
0
Add config to enable simultaneous non-instant projects.
#221
bountygiver
opened
7 years ago
2
Un-private (->privatewrite) variables in XComPathingPawn
#220
Soldier9
closed
7 years ago
3
Add hooks for GetNumEnemiesKilled, GetNumSoldiersKilled, and GetNumSoldiersInjured
#219
BTernaryTau
closed
7 years ago
0
Define Perk Volley aliases to use with AnimNotify_FireWeaponVolley
#218
robojumper
opened
7 years ago
0
X2TargetingMethod_OverTheShoulder causes unit IdleAnimationStateMachines to stay in 'TargetingHold'
#217
robojumper
closed
7 years ago
0
Allow Mods to handle more visualization housekeeping in XComGameState_Ability
#216
robojumper
opened
7 years ago
1
Un-private (->protected?) all variables in XComIdleAnimationStateMachine
#215
robojumper
closed
7 years ago
1
X2UnifiedProjectile.state'Executing'.EndState throws error messages on suppression projectiles (log spam)
#214
robojumper
opened
7 years ago
0
X2TargetingMethod_OverTheShoulder doesn't work properly when OTS cams are turned off
#213
robojumper
closed
7 years ago
1
The Unit Rank Up Message shows twice, once way too early
#212
robojumper
closed
7 years ago
0
Reorder MeetsCondition checks in X2Effect
#211
abatewongc
closed
7 years ago
1
UIMissionSummary still shows one skull for enemies killed even if the numer of killed enemies is 0
#210
robojumper
opened
7 years ago
0
Modify X2Effect target condition checking order to be more consistent with X2AbilityTemplate
#209
abatewongc
closed
7 years ago
3
Clear all compilation warnings of XComGame
#208
MalucoMarinero
opened
7 years ago
0
Make AbilityRequiresTargetingActivation use a configurable list
#207
robojumper
opened
7 years ago
0
Add hooks for GetNumEnemiesKilled, GetNumSoldiersKilled, and GetNumSoldiersInjured
#206
BTernaryTau
closed
7 years ago
0
Allow overriding the Soldier Class a unit is promoted to
#205
robojumper
opened
7 years ago
0
PostBeginPlay-Triggered Abilities for Units that are spawned after tactical play has begun create activation contexts before the spawn context is submitted
#204
robojumper
closed
7 years ago
0
LWXComGameVersionTemplate implementation for Community Highlander versioning
#203
MalucoMarinero
closed
7 years ago
3
Added hook for overriding output of HasAvailablePerksToAssign()
#202
BTernaryTau
closed
7 years ago
1
Allow Facility Staff Slot UI class to be overridden depending on facility
#201
robojumper
opened
7 years ago
2
Environmental explosions ignore all effects
#200
bountygiver
opened
7 years ago
4
Remove const from plot and parcel definition arrays for runtime alteration
#199
MalucoMarinero
closed
7 years ago
0
Extend XCGS_Unit.UnitAGainsKnowledgeOfUnitB with extra argument as Extend XCGS_Unit.UnitAGainsKnowledgeOfUnitB_LW, which allows feeding of an alert tile instead
#198
MalucoMarinero
closed
7 years ago
0
Add PsiTreeOrganisation, enhancement to force a 'capstone' ability early to ensure it's achievable
#197
MalucoMarinero
closed
7 years ago
0
Enable overrides of UISquadSelect to be accessible by UIPersonnel by using GetFirstInstanceOf
#196
MalucoMarinero
closed
7 years ago
0
Add Event Hook for UIArmory_Loadout after updating nav help: 'ArmoryLoadout_PostUpdateNavHelp'
#195
MalucoMarinero
closed
7 years ago
0
X2Effect_MindControl Bug fix where ticking effects on mind-controlled units when reverted would tick on wrong playerstate
#194
MalucoMarinero
closed
7 years ago
0
SignalOnReceiveFocus added to UIViewObjectives so Mods/DLC can detect change events
#193
MalucoMarinero
closed
7 years ago
0
Add Event Hook for overriding PersonnelStatus: 'OverrideGetPersonnelStatusSeparate'
#192
MalucoMarinero
closed
7 years ago
0
Add Event Hook for overriding PCS Images: 'OnGetPCSImage'
#191
MalucoMarinero
closed
7 years ago
0
Bug fix for vertical autoscrolling text in UITextContainer
#190
MalucoMarinero
closed
7 years ago
0
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