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X2CommunityCore
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X2CommunityHighlander
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Improve SoldierInfoTooltip, show defense + hide psi if unit is not a psi operative.
#189
MalucoMarinero
closed
7 years ago
0
Fix bug with vertical autoscrolling in Tactical Shot Wings
#188
MalucoMarinero
closed
7 years ago
0
Add Event Hook for changing ability icon colors
#187
MalucoMarinero
closed
7 years ago
0
Log Spam Fix in UITacticalHUD
#186
MalucoMarinero
closed
7 years ago
0
Add Event Hooks for overriding MissionIcon for ScanSite and MissionSite, plus tooltips: 'OverrideMissionIcon'
#185
MalucoMarinero
closed
7 years ago
0
Optimise and add configuration to Doom display, allowing for alternate maximums
#184
MalucoMarinero
closed
7 years ago
0
Add to GetMapItem to automatically place unplaced Geoscape Entities within their region, but avoid recursion of GetMapItem and GetRandomLocationInRegion
#183
MalucoMarinero
closed
7 years ago
0
Add Event Hook to override ResistanceHQ Icon on Geoscape: 'OnInsertFirstMissionIcon'
#182
MalucoMarinero
closed
7 years ago
0
Fix UISkyrangerArrives to support KB/Controller command acceptance.
#181
MalucoMarinero
closed
7 years ago
0
Add Hook for DLC/Mods to disable tutorial.
#180
MalucoMarinero
closed
7 years ago
0
Add Event Hook AFTER end of month processing: 'OnClosedMonthlyReportAlert'
#179
MalucoMarinero
closed
7 years ago
0
Add Event Hooks for Altering UIRecruitmentListItem
#178
MalucoMarinero
closed
7 years ago
0
Add Event Hook for overriding and operating on disabled SquadSelect ui: 'OnSoldierListItemUpdateDisabled'
#177
MalucoMarinero
closed
7 years ago
0
Add support for configurable Bronzeman Style restart to Pause Menu
#176
MalucoMarinero
closed
7 years ago
0
Add configurable list of Mission Families that use the CivilianRescue Display
#175
MalucoMarinero
closed
7 years ago
0
GPIntelOptions improved to function properly when mission is locked.
#174
MalucoMarinero
closed
7 years ago
0
Support multiple VIP rewards in UIInventory_LootRecovered page.
#173
MalucoMarinero
closed
7 years ago
0
Add UI support for PCSs augmenting dodge.
#172
MalucoMarinero
closed
7 years ago
0
Add Event Hook determining if Implant Can be Equipped: 'OverrideCanEquipImplant'
#171
MalucoMarinero
closed
7 years ago
0
Allow overriding of PCSRemovalContinentBonus via config
#170
MalucoMarinero
closed
7 years ago
0
Enable overrides of UIArmory_MainMenu to be accessible by UIInventory_Implants using GetFirstInstanceOf
#169
MalucoMarinero
closed
7 years ago
0
Add NavHelp.ClearButtonHelp to UIFacility_CIC
#168
MalucoMarinero
closed
7 years ago
2
Add Class for usage of XComButtonIconPC
#167
MalucoMarinero
closed
7 years ago
0
Add Support for Mods/DLC to add items to UIAvengerShortcuts
#166
MalucoMarinero
closed
7 years ago
0
Add Event Hook when soldiers are dismissed: 'OnDismissSoldier'
#165
MalucoMarinero
closed
7 years ago
0
Major Rewrite of UIArmory_MainMenu to facilitate DLC/Mods adding elements into the ArmoryList without overrides
#164
MalucoMarinero
opened
7 years ago
3
Fix better AI AOE LOS Checks
#163
bountygiver
closed
7 years ago
2
Fix Bug in displaying count of Primary Weapons on LoadoutItem
#162
MalucoMarinero
closed
7 years ago
0
UIArmory_Loadout, prevent loadout strip buttons from storing old items so it behaves same as SquadSelect. Also ensure loadout stripping misses units on Mission, and members of squads.
#161
MalucoMarinero
closed
7 years ago
1
Prevent Cycling of soldiers OnMission in the armory UI
#160
MalucoMarinero
closed
7 years ago
0
Use strInventoryImage when available for better Item images in certain UI cases
#159
MalucoMarinero
closed
7 years ago
0
Configuration to Make Income on BuildOutpost alert hidden
#158
MalucoMarinero
closed
7 years ago
0
Fix hardcoded false to Unit.IsPsiOperative() for AfterAction_ListItem
#157
MalucoMarinero
closed
7 years ago
0
SignalOnReceiveFocus when switching from pending to active dark events on UIAdventOperations
#156
MalucoMarinero
closed
7 years ago
0
UIAdventOperations - always show DarkEvents toggle, in case there aren't active pending events, as there may be active events
#155
MalucoMarinero
closed
7 years ago
0
LWS Comments with no code attached: determine action
#154
MalucoMarinero
opened
7 years ago
0
Sort UnitsToMove by AIJob rather than just order of arrival into list
#153
MalucoMarinero
closed
7 years ago
0
Alter test Gathering Units to Move for AI, so units that have moved first AREN'T excluded
#152
MalucoMarinero
closed
7 years ago
0
Add Event Hook for override of XGAIPlayer.ShouldUnitPatrol: 'ShouldUnitPatrolUnderway'
#151
MalucoMarinero
closed
7 years ago
0
AI Fix: Track LastResort Units but keep them in the target list scored differently to prevent very bad moves made for far away non-LastResort targets
#150
MalucoMarinero
closed
7 years ago
0
Add Event Hook for calling extra crew photographs: 'RefreshCrewPhotographs'
#149
MalucoMarinero
closed
7 years ago
0
Allow Green Patrol movement for pods in YellowAlert (so they can go to a destination specced)
#148
MalucoMarinero
closed
7 years ago
0
Allow configuration of civilian Yell ability in AI
#147
MalucoMarinero
closed
7 years ago
0
Don't skip the entire group's turn if one unit skips its turn and the unit was unrevealed. This breaks reflex actions we award.
#146
MalucoMarinero
closed
7 years ago
0
Improve AI handling of hit chances, differentiating between terrible shot chances and no targets
#145
MalucoMarinero
closed
7 years ago
0
Only AI score tiles for cover if Unit can actually use cover
#144
MalucoMarinero
closed
7 years ago
0
Add UtilitySlot Pistol to UnitPawn attachment process during Loadout processes (this is handled as special cases because it doesn't use gamestates directly)
#143
MalucoMarinero
closed
7 years ago
0
Add Mod/DLC hook for modifying number of objectives to spawn in a mission.
#142
MalucoMarinero
closed
7 years ago
0
Line 784: InteractiveObject.MakeAvailableLoot(NewGameState);
#141
MalucoMarinero
closed
7 years ago
3
Allow DLC/Mods to provide an AlternateMissionIntroDefinition to TacticalMissionManager
#140
MalucoMarinero
closed
7 years ago
0
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