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Xeeynamo
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sotn-decomp
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
https://sotn.xee.dev/
GNU Affero General Public License v3.0
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Eliminate `ext.generic.unk80.modeS16.unk2` and other cleanup
#1807
bismurphy
closed
3 weeks ago
2
Eliminate ext.generic.modeS8
#1806
bismurphy
closed
3 weeks ago
0
Decompile RBO3 Functions
#1805
hohle
closed
3 weeks ago
1
Try fixing duplicate report symbols by cleaning .ld files first
#1804
JoshSchreuder
closed
4 weeks ago
0
Adding tt_002 to gamemeta.js
#1803
Onenutmcgee
closed
4 weeks ago
0
Gigantic cleanup PR - remove generic.unk84; dedupe NO3/NP3
#1802
bismurphy
closed
3 weeks ago
0
Adding tt_002 (Faerie) overlay
#1801
Onenutmcgee
closed
4 weeks ago
0
Revert "Add RBO3"
#1800
sozud
closed
4 weeks ago
0
Fix issue with line split INCLUDE_ASM not being picked up by dups report
#1799
JoshSchreuder
closed
4 weeks ago
7
Remove the function calls chart from CI workflow
#1798
JoshSchreuder
closed
4 weeks ago
1
Add RBO3
#1797
hohle
closed
4 weeks ago
2
Support Additional Enum Lint Detection
#1796
hohle
closed
3 weeks ago
3
Allow linter enums to detect tests for equality
#1795
bismurphy
closed
3 weeks ago
0
Split RBO3
#1794
hohle
closed
4 weeks ago
1
Finishing refactor for tt_000 ET_Bat and updating game api call
#1793
Onenutmcgee
closed
4 weeks ago
0
Decompile NO3 EntityWarg
#1792
bismurphy
closed
4 weeks ago
0
Ensure decompiled function is treated as the initial comparison basis in dupe report
#1791
JoshSchreuder
closed
1 month ago
7
Dedupe `no0` `nz0` `e_skeleton`
#1790
JoshSchreuder
closed
1 month ago
0
Refactor/renaming in tt 000 part deux
#1789
Onenutmcgee
closed
1 month ago
1
Dedupe `no0` `nz0` `e_magically_sealed_door`
#1788
JoshSchreuder
closed
1 month ago
0
Replace g_HeartDropArray with PrizeDrops
#1787
Xeeynamo
closed
1 month ago
0
Make distinction between 32-bit and 64-bit requirements
#1786
Xeeynamo
closed
1 month ago
0
Remove redundant header comments
#1785
Xeeynamo
closed
1 month ago
0
OVL_EXPORT RedDoorTiles
#1784
Xeeynamo
closed
1 month ago
0
Add libsnd matrix for non-Linux builds
#1783
JoshSchreuder
closed
1 month ago
0
Refactor cross-build file
#1782
Xeeynamo
closed
1 month ago
0
Refactor entity init arrays
#1781
Xeeynamo
closed
1 month ago
0
Dedupe `no0` and `nz0` `EntityAxeKnight` shared code
#1780
JoshSchreuder
closed
1 month ago
0
Fix issues with running under MSVC
#1779
JoshSchreuder
closed
1 month ago
0
Add cmdline arguments
#1778
Xeeynamo
closed
1 month ago
0
Import w_037 data and normalize weapon palette
#1777
Xeeynamo
closed
1 month ago
0
Decompile `no0` `EntityBreakable` and extract data
#1776
JoshSchreuder
closed
1 month ago
5
Refactor/Naming for tt_000
#1775
Onenutmcgee
closed
1 month ago
1
Add multi-configuration builds
#1774
Xeeynamo
closed
1 month ago
0
Dedupe remaining `no0` `e_misc` functions and split data
#1773
JoshSchreuder
closed
1 month ago
0
Make separate struct for 30030 g_Dialogue
#1772
Xeeynamo
closed
1 month ago
0
Stub fixes and minor RIC touch-ups
#1771
Xeeynamo
closed
1 month ago
0
Refactor/Naming for tt_001
#1770
Onenutmcgee
closed
1 month ago
1
Decompile ST0 func_801B1298
#1769
bismurphy
closed
1 month ago
0
Reorganizing tt_000 to be more in line with tt_001
#1768
Onenutmcgee
closed
1 month ago
0
NO0 e_misc deduplication
#1767
mrmidi
closed
1 month ago
2
Decompile `no0` `func_us_801C2044`
#1766
JoshSchreuder
closed
1 month ago
0
Decompile func_80065CD4
#1765
GermanAizek
closed
1 month ago
3
Adding ghost to buildlist
#1764
Onenutmcgee
closed
1 month ago
0
Name EntityExplosionVariants and cleanup around it
#1763
bismurphy
closed
1 month ago
0
Fix some fake symbols and matches in NZ0, NP3 and DRE
#1762
Xeeynamo
closed
1 month ago
0
Decompile NO3 func_801BB548
#1761
bismurphy
closed
1 month ago
0
NZ0 import all data
#1760
Xeeynamo
closed
1 month ago
0
Dedupe `no0` `e_collect`
#1759
JoshSchreuder
closed
1 month ago
0
Dedupe `no0` `blit_char`
#1758
JoshSchreuder
closed
1 month ago
0
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